kdc_bondage_system:start
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Introduction
The ambition with this system was to go back to the roots of what makes bondage and bdsm fun, to depart from the multi-purpose collars that do everything and do not behave at all like the real stuff they are supposed to mimic, and to bring a completely different, intuitive, touch based interfacing with bondage items. In my opinion, a piece of bondage equipment isn't supposed to feel like typing a text message on your cell phone.
This is a collar, or a pair of handcuffs, it's made to tie peoples up, not to make coffee or play SecondLife for you.
Compatible products
kdc_bondage_system/start.1265216268.txt.gz · Last modified: 2017/04/04 10:35 (external edit)