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Table of Contents
The KDC MixMaster is a fully functional bartending system for SecondLife.
It features 25 fictional drink recipes inspired by games like VA-11 Hall-A and https://ss13.co Space Station 13.
Product content
- KDC MixMaster: The machine itself, used to mix the drinks and respawn them.
- Cocktail Coaster: The coasters can be used to set down drinks rather than dropping them.
- Bartending Handbook: The handbook contains a quick reference to all the recipes that the machine can produce. Place it in-world if you want to provide an easily accessible reference for the would be mixologist.
NOTE: Some of the recipes are secret and aren't part of the handbook.
Making your first cocktail
- Add the required ingredients by tapping the corresponding displays (one click = one unit).
- Add Ice if needed (can be done at any point).
- Age the mixture if needed (must be done right before mixing).
- Click and DRAG the lever until it fully engages to begin mixing.
- Release the lever after the required time.
- If you made a mistake, you can press the flush button (bottom right) to clean the shaker and start over.
Ingredients
All cocktails produced by the KDC MixMaster are a combination of the 5 base ingredients:
- Adelhyde: A very sweet, fruit based syrup.
- Bronson Extract: A very bitter extract of Bronson roots.
- Powdered Delta: A very sour dry chemical compound.
- Flanergide: A concentrated spice mixture.
- Karmotrine: A highly purified, odorless alcohol.
Up to 20 units can be used to compose a cocktail.
Mixing vs Blending
Cocktails have to be mixed a minimum amount of time to be considered complete, when the mixing handle is fully engaged, the mixing indicator will begin blinking. After about two full revolutions of the shaker (~2 seconds), the blinking will accelerate. Indicating that the drink has been fully mixed at this point.
If the recipe you are following requires blending, continue mixing until the shaker brutally accelerates. At this point your cocktail is now blended.
NOTE: Some recipes do not require any specific preparation (Ice/Age/Mixing). If you get the ingredients right, but the preparation wrong, a cocktail will still be produced, but it won't be the right one.
Custom Drinks
If you fail the preparation on a specific recipe, or simply mix something that is not actually a known recipe, you will end up with a “Custom Drink”.
Custom drinks have generic flavors and color based on the ingredients used.
Drinks
- Click and accept the attach permission request to pick a drink up.
- Detaching a drink will “drop” it at your feet.
- Once attached you can click the drink in your hand to open the drink menu.
- “Drop” is an option for clients that have issue with detaching temporary attachments.
- “Drink” to manually take a sip from your glass.
- “AutoDrink” toggles the automatic drinking function (your avatar will take a sip every now and then until the glass is empty.
NOTE: If you are holding a cocktail, clicking a coaster will place your glass on top of it.
Every now and then, drinking will have your character detect a flavor in your cocktail. Flavors depend on ingredients and the beverage type.
Configuration
The KDC Mixmaster comes configured out of the box and you don't have to change anything to make it work. Simply rez the “KDC MixMaster” on a counter top and you are good to go.
Optionally, add a few coasters facing where you intent to serve patrons and the handbook somewhere convenient.