Table of Contents
|Classic leather posture
|Strict leather braced
Supported TouchBound functions
- Lock points under RLV will prevent the object to be detached, can be locked.
- Leashing points can draw and receive chains, to leash handles, anchor points, other restraints and even restraints worn by others!
This table contains all the special poses that the collars can initiate, the source object the the first object that you click in the touch sequence, while the target object is the second object in the sequence.
Some chaining combinations will offer you to add a specific bound poses, if the current avatar limb configuration allows it.
Some poses only use one arm at a time, which allows you to either bind both arms in the same pose, or use a different pose on the remaining arm. Check the corresponding column.
* Pose requires a collar with functional side rings (currently, the Strict leather braced posture collar)
The Tasanee Collar and Classic Pet Collar have an extra “gear” icon on their HUD that allows you to select a preset for the rivet style and arrangement.
You can write you own presets by editing the configuration notecard inside the HUD itself by right click>editing it.
Each presets follows the following structure:
Where “Preset Name” is the unique name of your preset, which will be displayed on a button of the presets menu, followed by the symbol “equal” and a 12 character code that indicates which rivet arrangement you want:
- N: No rivet on this spot.
- R: Round rivet.
- Q: Square rivet.
- S: Short spiked rivet.
- L: Long spiked rivet.
As soon as you save the notecard, the HUD will take a few seconds to reload the presets, pay attention to local chat if you aren't sure about what you write, the HUD will inform you if one of the preset entries was incorrect.
NOTE: The tasanee collar has 12 configurable rivets and the Classic pet collar has 10.
Dullahan smoke effect
The Dullahan collar has a smoke effect that can be configured by editing directly the smoke effect script “_KDC Dullahan collar smoke (edit me)“ inside the collar inventory. The important settings: on/off and color are at the top of the script and are easy to change even if you aren't a scripter.
//Is the smoke enabled or not? integer smoke_is_enabled = TRUE; //The color the particles start as. vector color_start = <10,10,10>; //The color the particles end as. vector color_end = <36,23,61>;