The standalone version of the Nose Hook comes with a special feature that allows others (or the wearer) to click and “drag” the top of the wearer's head to effectively “pull” on the nose hook either forward, causing their head to pitch down, or backward causing their head to pitch up. it is accompanied with a suitable leather “creaking” sound effect.
Due to the numerous strap sections, fitting this product is a fairly advanced process. But it also means that it should be flexible enough to fit almost every mesh and non-mesh head on the market.
Parts and scripts are provided to add a nose hook to the KDC Raider Harness Gag. (this modification requires a piece of land with build rights)
A handful of configuration flags can be set by renaming notecards in the nose hook inventory.
You can adjust the nose pulling animation by renaming the included notecard “config.nose.angle” and set the nose pulling effect from 0 to 25 degrees up.
config.nose.angle=0 : Disable the nose pulling effect. config.nose.angle=10 : The nose pulling effect will be 10 degrees up. config.nose.angle=25 : The nose pulling effect will be 25 degrees up.
NOTE: This feature only works properly with mesh avatars with a humanoid nose weighted to the FaceNoseCenter bone.
When this feature is enabled, the wearer and other avatars can click the invisible area at the top of the head and “pull” it forward/backward to make the avatar head move.
config.grab.enabled=Yes : The click and grab feature is enabled. config.grab.enabled=Self : The click and grab feature is enabled but only available to the wearer. config.grab.enabled=No : Disables the feature.
By default, the KDC Nose Hook will notify the wearer in chat when someone is pulling on their nose hook.
config.grab.notify=Yes : The wearer will be notified when someone grabs their nose hook. config.grab.notify=No : The wearer will not notified.
The Styling HUD allows the KDC Nose Hook wearer to customize most of its visual aspects:
Note: liner and metal parts use texture tinting. You can enter RGB values manually or use presets. The presets available can be changed by editing the “Preset” Script in the HUD inventory.
The KDC Nose Hook comes with an “extra” box/folder that contains spare and alternate parts you can use for customization:
It is recommended to keep their original names (the HOOK_/HOOKSTRAP_ part at the very least) if you want it to be recognized by the styling HUD receiver and add-on script.