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Classic leather blindfold

Supported TouchBound functions

Sensing zones

Classic leather blindfold

Supported locks

Inactive mode

If a blindfold is worn around the forehead (inactive position), the RLV blinding feature will be unavailable.

Active mode

Note: The “fog” color can be configured by changing the color of the invisible root object of the blindfold linkset.

Hex#313338

Blindfold position

The blindfold has two positions:

The blindfold position can be toggled by clicking the appropriate sensing zone.

If locked in either positions it will prevent removal and to switch back and forth between the active and inactive state.

Adjusting the blindfold

The blindfold automatically save the position it is put in for both possible positions, if you would like to fine tune those positions, simply click the appropriate sensing point to toggle the desired state (active/inactive) and move the blindfold to the desired position. The system will remember the active and inactive position independently.

This is now stored persistently in the object's LSD storage and will be remembered even if the scripts are reset.

Special configuration options

Within the blindfold inventory, there are two special configuration flags that can be adjusted by renaming the following notecards.

config.rlv.blindness

Rename this notecard to change the behavior of the RLV screen effect on the blindfold. The current RLV Screen effect should work across all RLV implementations.

For users that experience viewer crashes with blindness=Yes, you can use the following option:

Note: if you use config.rlv.blindness=No it will be indicated in the TouchBound Info box.

config.rlv.silhouette

This is an optional effect that will de-render nearby avatars, displaying them as grey ghosts (appearance may vary with mesh bodies)

config.rlv.pixelation

This is an optional effect if you feel that the blinding is not restrictive enough.

Note: Can interfere with other RLV products that use screen pixelation as there is no “elegant” way to share this effect between objects.

config.rlv.silhouette

This is an optional effect that will de-render nearby avatars, displaying them as grey ghosts (appearance may vary with mesh bodies)

Coloring HUD

The blindfold come with an easy-to-use coloring HUD that allow you to change the color and textures of the outer leather, inner lining and the padding of the eyepieces and metallic parts.