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touchbound_system:detcord [2021/10/15 09:09] kyrahabattoirtouchbound_system:detcord [2021/10/15 10:05] kyrahabattoir
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-^  ^ + {{ :touchbound_system:detcollar_header.png?nolink |}}  ^ 
-|  Detcord Collar |+|  Detcord Collar  |
  
 **This is a KDC Halloween special, it is only available for sale from October 15th to November 15th** **This is a KDC Halloween special, it is only available for sale from October 15th to November 15th**
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    * [[touchbound_system:chaining_leashing|Chaining/leashing]].    * [[touchbound_system:chaining_leashing|Chaining/leashing]].
    * [[touchbound_system:detcord#bondage_poses|Bondage poses]].    * [[touchbound_system:detcord#bondage_poses|Bondage poses]].
 +   * [[touchbound_system:suspension|Suspension]] ([[touchbound_system:detcord#suspension_poses|Poses]]).
    * [[touchbound_system:detcord#detonation|Detonation]].    * [[touchbound_system:detcord#detonation|Detonation]].
  
 ====== Sensing zones ====== ====== Sensing zones ======
 +{{ :touchbound_system:detcollar_touchzones.png?200|}}
  
   *The main locking point (the detcord loop) can only be "locked" and "unlocked" with duct tape & cutter, under RLV, it will prevent the collar from being detached.   *The main locking point (the detcord loop) can only be "locked" and "unlocked" with duct tape & cutter, under RLV, it will prevent the collar from being detached.
   *The leashing ring can draw and receive chains to leash handles, anchor points, other restraints, and even restraints worn by others!   *The leashing ring can draw and receive chains to leash handles, anchor points, other restraints, and even restraints worn by others!
-  *The igniter pin, while functioning like a regular leashing point, will act as a hair trigger for the detonation function.+  *The igniter pin, while functioning as a regular leashing point, will act as a hair-trigger for the detonation function. 
 + 
 +//The upper part of the chest is a notoriously problematic area for clicking scripted attachments because the system avatar click hulls tend to protrude outside the body on many mesh bodies.// 
 + 
 +//Because of how low they hang on the body, I've had to include oversized click "helpers" to make it possible to click the igniter and leashing ring reliably. Despite that, it might require further adjustment per-avatar. I've voiced my concerns about this problem with Linden Lab in the past and there is, unfortunately, nothing more I can do to alleviate the problem.//
  
 ====== Supported locks ====== ====== Supported locks ======
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 ====== Detonation ====== ====== Detonation ======
-When chained, the Detcord collar igniter (this doesn't apply to the primary leash point) will act like a hair trigger, if the leash is pulled taut in any way, it will initiate the detcord explosion:+When chained, the KDC Detcord Collar igniter (this doesn't apply to the primary leash point) will act as a hair-trigger, if the leash is pulled taut in any way, it will initiate the detcord explosion:
  
   * Wearer pulls on the igniter chain (or is pulled)   * Wearer pulls on the igniter chain (or is pulled)
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 ===== config.explosion ===== ===== config.explosion =====
-This configuration flag can be used to completely disable the detonation functionas if the igniter was deactivated or malfunctioning.+This configuration flag can be used to completely disable the detonation function as if the igniter was deactivated or malfunctioning.
  
-  * **config.explosion=Yes**: (Default) Pulling on the igniter chain will trigger the detonation feature. +  * **config.explosion=Yes**: The collar will explode a few seconds after a chain drawn from the igniter is pulled. (Default) 
-  * **config.explosion=No**: Pulling on the igniter chain will detach the chain connected to it, and nothing else.+  * **config.explosion=No**: The chain will still "break away" from the igniter when pulled but nothing will happen.
  
 ===== config.explosion.respawn ===== ===== config.explosion.respawn =====
 This configuration flag determinates the delay before the avatar "respawns" after detonation. This configuration flag determinates the delay before the avatar "respawns" after detonation.
 +
 +  * **config.explosion.respawn=0**: The avatar "respawns" after 10 seconds. (Default)
 +  * **config.explosion.respawn=1**: The avatar "respawns" after 1 minute.
 +  * **config.explosion.respawn=X**: The avatar "respawns" after X minutes.
 +
 +//Note: Detaching the collar will end the respawn delay, but that might not be possible if the collar has also been RLV locked (taped shut).//
  
 ===== config.death.effect ===== ===== config.death.effect =====
 This configuration flag can be used to adjust the severity of the "death" effect. This configuration flag can be used to adjust the severity of the "death" effect.
 +
 +  * **config.death.effect=Off** : No restrictions.
 +  * **config.death.effect=Basic** : Prevents movement. (Default)
 +  * **config.death.effect=RLV** : As above but also uses RLV (if available) to prevent speaking in local chat and initiating IMs.
 +  * **config.death.effect=RLV+** : As above but also prevents, sitting, teleporting and touching world objects.
 +
 +//Note: RLV+ Can make it very difficult to get free in an emergency without logging with a non-RLV client, make sure that you use a reasonable respawn delay when using this option.//
  
 ====== Bondage poses ====== ====== Bondage poses ======
-This table contains all the special poses that the collars can initiate, the source object the the first object that you click in the touch sequence, while the target object is the second object in the sequence.+This table contains all the special poses that the collars can initiate, the source object is the first object that you click in the touch sequence, while the target object is the second object in the sequence.
  
-Some chaining combinations will offer you to add a specific bound poses, if the current avatar limb configuration allows it.+//Note: These options are only available on the main leashing ring and not on the igniter itself.//
  
-Some poses only use one arm at a time, which allows you to either bind both arms in the same poseor use a different pose on the remaining arm. Check the corresponding column.+Some chaining combinations will offer you to add a specific bound pose if the current avatar limb configuration allows it. 
 + 
 +Some poses only use one arm at a time, which allows you to either bind both arms in the same pose or use a different pose on the remaining arm. Check the corresponding column.
 ^    Pose        ^  Source object      ^   Target object      Description  & examples  ^ single wrist ^ ^    Pose        ^  Source object      ^   Target object      Description  & examples  ^ single wrist ^
 |  Tight front    Collar front ring  |  Any wrist cuff     | {{:touchbound_system:tight_front_l.png?100|}}{{:touchbound_system:tight_front_r.png?100|}} One hand is tied at the front of the collar.  |  yes  | |  Tight front    Collar front ring  |  Any wrist cuff     | {{:touchbound_system:tight_front_l.png?100|}}{{:touchbound_system:tight_front_r.png?100|}} One hand is tied at the front of the collar.  |  yes  |
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 | Stooped | collar front ring| belt front ring | {{:touchbound_system:stooped_pose.png?100|}} The wearer is forced to bend forward.|  N/A  | | Stooped | collar front ring| belt front ring | {{:touchbound_system:stooped_pose.png?100|}} The wearer is forced to bend forward.|  N/A  |
  
 +====== Suspension poses ======
 +^ Source point ^ Image ^
 +| Front collar ring | {{:touchbound_system:front_neck.png?100 |}} |
 +
 +//Note: Suspension will prevent the igniter hair-trigger from activating.//
touchbound_system/detcord.txt · Last modified: 2023/09/18 18:11 by kyrahabattoir