touchbound_system:wardenstraitjacket
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| touchbound_system:wardenstraitjacket [2017/02/10 10:12] – kyrahabattoir | touchbound_system:wardenstraitjacket [2023/08/16 20:50] (current) – [Penalty] kyrahabattoir | ||
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| * [[touchbound_system: | * [[touchbound_system: | ||
| * [[touchbound_system: | * [[touchbound_system: | ||
| - | * Struggling. | + | |
| - | * Touch control. | + | * [[touchbound_system: |
| + | | ||
| ====== Supported locks ====== | ====== Supported locks ====== | ||
| * [[touchbound_system: | * [[touchbound_system: | ||
| * [[touchbound_system: | * [[touchbound_system: | ||
| + | * [[touchbound_system: | ||
| ====== Supported bodies ====== | ====== Supported bodies ====== | ||
| - | The KDC Warden Straitjacket was designed to fit Classic (non mesh) avatars and ' | + | The KDC Warden Straitjacket was designed to fit Classic (non mesh) avatars and [[https:// |
| - | Feel free to try the demos on other bodies but no garanties | + | Feel free to try the demos on other bodies but no guaranties |
| ====== IMPORTANT Adjusting the jacket to your avatar ====== | ====== IMPORTANT Adjusting the jacket to your avatar ====== | ||
| - | The Warden | + | The KDC Warden |
| {{: | {{: | ||
| ====== The proxy/ | ====== The proxy/ | ||
| Line 21: | Line 23: | ||
| Because of the way SecondLife rigged meshs are handled, it is not possible to make them clickable, as a result, " | Because of the way SecondLife rigged meshs are handled, it is not possible to make them clickable, as a result, " | ||
| - | * The two hand proxies are used when someone want to strap/ | + | * The two hand proxies are used when someone want to strap/ |
| - | * The crotch strap proxy is used when someone wants to strap/ | + | * The crotch strap proxy is used when someone wants to strap/ |
| //NOTE: If you do not wear those clickers it means that other avatars cannot tie/untie your straitjacket sleeves or crotch strap, you can use this if you only want to wear it in a specific way.// | //NOTE: If you do not wear those clickers it means that other avatars cannot tie/untie your straitjacket sleeves or crotch strap, you can use this if you only want to wear it in a specific way.// | ||
| ====== Leashing ====== | ====== Leashing ====== | ||
| - | A D-ring can be used to draw a leash from the Straitjacket, it can also be padlocked like any TouchBound leashing rings. | + | A D-ring can be used to draw a leash from the straitjacket, it can also be padlocked like any TouchBound leashing rings. |
| ====== Locking ====== | ====== Locking ====== | ||
| - | The Straitjacket will attempt to RLV lock as soon as either the back straps or the sleeves are tied. | + | The KDC Warden |
| Once the sleeves are tied at any tightness level, they can be padlocked together, which prevents manipulating them in any way (tightening/ | Once the sleeves are tied at any tightness level, they can be padlocked together, which prevents manipulating them in any way (tightening/ | ||
| Line 35: | Line 37: | ||
| * The crotch strap (1 level) | * The crotch strap (1 level) | ||
| * The back straps (2 levels) | * The back straps (2 levels) | ||
| - | * The sleeves (3 levels) | + | * The sleeves (4 levels) |
| If the sleeves are tied together, the wearer will have to undo them before they can undo anything else on the jacket. | If the sleeves are tied together, the wearer will have to undo them before they can undo anything else on the jacket. | ||
| Line 45: | Line 47: | ||
| Once the wearer has been strapped to level 1 or more his only option will be to struggle. | Once the wearer has been strapped to level 1 or more his only option will be to struggle. | ||
| - | A text HUD will appear as his avatar will begin to struggle | + | A text HUD will appear as his avatar will begin to struggle |
| - | The rules of the struggle | + | The rules of the struggle |
| * Press the required key (forward/ | * Press the required key (forward/ | ||
| * You have 60 seconds until your avatar is too exhausted to continue and must rest. | * You have 60 seconds until your avatar is too exhausted to continue and must rest. | ||
| * Hitting the wrong key will tire your avatar more quickly. | * Hitting the wrong key will tire your avatar more quickly. | ||
| - | The number of keystrokes required to complete a struggle depends of how tight the Straitjacket | + | The number of keystrokes required to complete a struggle depends of how tight the straitjacket |
| - | If you successfully beat a minigame | + | If you successfully beat a mini-game |
| - | //Note: Once the sleeves are unbuckled you will still have to struggle out of the jacket itself, struggling out of the crotcvh | + | //Note: Once the sleeves are unbuckled you will still have to struggle out of the jacket itself, struggling out of the crotch |
| ===== Levels ===== | ===== Levels ===== | ||
| * Level 1: 50 keystrokes (very easy to get out). | * Level 1: 50 keystrokes (very easy to get out). | ||
| * Level 2: 60 keystrokes (most people can get out of this one after a bit of training). | * Level 2: 60 keystrokes (most people can get out of this one after a bit of training). | ||
| - | * Level 3: 70 keystrokes (very difficult especially if combined with a high penality). | + | * Level 3: 70 keystrokes (very difficult especially if combined with a high penalty). |
| + | * Level 4: (new): 80 keystrokes (extremely difficult if not impossible). | ||
| - | ===== Penality | + | ===== Penalty |
| - | The penality | + | The penalty |
| + | * sleeves: +1 to +4 | ||
| + | * back straps: 0 to +2 | ||
| + | * crotch strap: 0 to +1 | ||
| - | The resting period goes from 30 seconds | + | The resting period goes from 30 to 210 seconds |
| + | * sleeves: +30 to +120 | ||
| + | * crotch strap: 0 to +60 | ||
| + | * back straps: 0 to +30 | ||
| + | ===== Struggle mini-game color ===== | ||
| + | By default, the warden straitjacket struggle mini-game is displayed in slate gray. You can change that color to make the text more readable. | ||
| + | There is a configuration notecard in the Warden Straitjacket inventory named: | ||
| + | < | ||
| + | |||
| + | Using the pattern: " | ||
| + | |||
| + | < | ||
| + | config.struggle.color=< | ||
| + | config.struggle.color=< | ||
| + | </ | ||
| ====== Touch control ====== | ====== Touch control ====== | ||
| - | When the Straitjacket | + | When the straitjacket |
| //NOTE: It means that **to unlock yourself you cannot use rezzed keys**, you have to use hud worn keys.// | //NOTE: It means that **to unlock yourself you cannot use rezzed keys**, you have to use hud worn keys.// | ||
| Line 76: | Line 96: | ||
| {{: | {{: | ||
| - | //NOTE: Any object/ | + | The 3 subfolders work as follow: |
| + | * alpha: The content of this folder will be worn when wearing the jacket. | ||
| + | * tied: The content of this folder will be worn when the sleeves of the jacket are tied. | ||
| + | * untied: The content of this folder will be worn when the sleeves of the jacket are not tied up. | ||
| + | |||
| + | The intent of the new tied/untied folder is to allow avatars that need a slightly different shape when the sleeves are tied to automatically switch body shape rather than having to do so manually. | ||
| + | |||
| + | //NOTE: Any object/ | ||
| ====== Customization ====== | ====== Customization ====== | ||
| There are 3 HUDs available for the KDC Warden Straitjacket, | There are 3 HUDs available for the KDC Warden Straitjacket, | ||
touchbound_system/wardenstraitjacket.1486721569.txt.gz · Last modified: (external edit)
