touchbound_system:wardenstraitjacket
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touchbound_system:wardenstraitjacket [2017/02/10 09:58] – [Struggling] minigame image kyrahabattoir | touchbound_system:wardenstraitjacket [2023/01/25 07:11] – [Levels] Added the last tightness level kyrahabattoir | ||
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* [[touchbound_system: | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
- | * Struggling. | + | |
- | * Touch control. | + | * [[touchbound_system: |
+ | | ||
====== Supported locks ====== | ====== Supported locks ====== | ||
* [[touchbound_system: | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
- | ====== | + | * [[touchbound_system: |
- | TBD | + | ====== |
+ | The KDC Warden Straitjacket was designed to fit Classic (non mesh) avatars and [[https:// | ||
+ | |||
+ | Feel free to try the demos on other bodies but no guaranties are provided there. | ||
====== IMPORTANT Adjusting the jacket to your avatar ====== | ====== IMPORTANT Adjusting the jacket to your avatar ====== | ||
- | The Warden | + | The KDC Warden |
{{: | {{: | ||
+ | ====== The proxy/ | ||
+ | The KDC Warden Straitjacket comes with 3 extra attachments: | ||
+ | * Proxy (left hand) | ||
+ | * Proxy+strap (right hand) | ||
+ | * Crotch strap (pelvis) | ||
+ | Because of the way SecondLife rigged meshs are handled, it is not possible to make them clickable, as a result, " | ||
+ | |||
+ | * The two hand proxies are used when someone want to strap/ | ||
+ | * The crotch strap proxy is used when someone wants to strap/ | ||
+ | |||
+ | //NOTE: If you do not wear those clickers it means that other avatars cannot tie/untie your straitjacket sleeves or crotch strap, you can use this if you only want to wear it in a specific way.// | ||
====== Leashing ====== | ====== Leashing ====== | ||
- | A D-ring can be used to draw a leash from the Straitjacket, it can also be padlocked like any TouchBound leashing rings. | + | A D-ring can be used to draw a leash from the straitjacket, it can also be padlocked like any TouchBound leashing rings. |
====== Locking ====== | ====== Locking ====== | ||
- | The Straitjacket will attempt to RLV lock as soon as either the back straps or the sleeves are tied. | + | The KDC Warden |
Once the sleeves are tied at any tightness level, they can be padlocked together, which prevents manipulating them in any way (tightening/ | Once the sleeves are tied at any tightness level, they can be padlocked together, which prevents manipulating them in any way (tightening/ | ||
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* The crotch strap (1 level) | * The crotch strap (1 level) | ||
* The back straps (2 levels) | * The back straps (2 levels) | ||
- | * The sleeves (3 levels) | + | * The sleeves (4 levels) |
If the sleeves are tied together, the wearer will have to undo them before they can undo anything else on the jacket. | If the sleeves are tied together, the wearer will have to undo them before they can undo anything else on the jacket. | ||
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Once the wearer has been strapped to level 1 or more his only option will be to struggle. | Once the wearer has been strapped to level 1 or more his only option will be to struggle. | ||
- | A text HUD will appear as his avatar will begin to struggle | + | A text HUD will appear as his avatar will begin to struggle |
- | The rules of the struggle | + | The rules of the struggle |
* Press the required key (forward/ | * Press the required key (forward/ | ||
* You have 60 seconds until your avatar is too exhausted to continue and must rest. | * You have 60 seconds until your avatar is too exhausted to continue and must rest. | ||
* Hitting the wrong key will tire your avatar more quickly. | * Hitting the wrong key will tire your avatar more quickly. | ||
- | The number of keystrokes required to complete a struggle depends of how tight the Straitjacket | + | The number of keystrokes required to complete a struggle depends of how tight the straitjacket |
- | If you successfully beat a minigame | + | If you successfully beat a mini-game |
- | //Note: Once the sleeves are unbuckled you will still have to struggle out of the jacket itself, struggling out of the crotcvh | + | //Note: Once the sleeves are unbuckled you will still have to struggle out of the jacket itself, struggling out of the crotch |
===== Levels ===== | ===== Levels ===== | ||
* Level 1: 50 keystrokes (very easy to get out). | * Level 1: 50 keystrokes (very easy to get out). | ||
* Level 2: 60 keystrokes (most people can get out of this one after a bit of training). | * Level 2: 60 keystrokes (most people can get out of this one after a bit of training). | ||
- | * Level 3: 70 keystrokes (very difficult especially if combined with a high penality). | + | * Level 3: 70 keystrokes (very difficult especially if combined with a high penalty). |
+ | * Level 4: (new): 80 keystrokes (extremely difficult if not impossible). | ||
- | ===== Penality | + | ===== Penalty |
- | The penality | + | The penalty |
- | The resting period goes from 30 seconds to 3 minutes if all the Straitjacket | + | The resting period goes from 30 seconds to 3 minutes if all the straitjacket |
+ | ===== Struggle mini-game color ===== | ||
+ | By default, the warden straitjacket struggle mini-game is displayed in slate gray. You can change that color to make the text more readable. | ||
+ | |||
+ | There is a configuration notecard in the Warden Straitjacket inventory named: | ||
+ | < | ||
+ | |||
+ | Using the pattern: " | ||
+ | |||
+ | < | ||
+ | config.struggle.color=< | ||
+ | config.struggle.color=< | ||
+ | </ | ||
====== Touch control ====== | ====== Touch control ====== | ||
- | When the Straitjacket | + | When the straitjacket |
//NOTE: It means that **to unlock yourself you cannot use rezzed keys**, you have to use hud worn keys.// | //NOTE: It means that **to unlock yourself you cannot use rezzed keys**, you have to use hud worn keys.// | ||
+ | ====== Auto Alpha ====== | ||
+ | The KDC Warden Straitjacket support automatic Alpha slices for Avatar 2.0 out of the box. Classic Avatar users have to use a RLV compatible viewer and setup the provided Alpha mask in the following #RLV folder: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | The 3 subfolders work as follow: | ||
+ | * alpha: The content of this folder will be worn when wearing the jacket. | ||
+ | * tied: The content of this folder will be worn when the sleeves of the jacket are tied. | ||
+ | * untied: The content of this folder will be worn when the sleeves of the jacket are not tied up. | ||
+ | |||
+ | The intent of the new tied/untied folder is to allow avatars that need a slightly different shape when the sleeves are tied to automatically switch body shape rather than having to do so manually. | ||
+ | //NOTE: Any object/ | ||
====== Customization ====== | ====== Customization ====== | ||
- | There are 3 HUDs available for the KDC Warden Straitjacket, | + | There are 3 HUDs available for the KDC Warden Straitjacket, |
* The base material set: features correctional/ | * The base material set: features correctional/ |
touchbound_system/wardenstraitjacket.txt · Last modified: 2023/08/16 20:50 by kyrahabattoir