touchbound_system:wardenstraitjacket
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
touchbound_system:wardenstraitjacket [2017/02/10 09:31] – created kyrahabattoir | touchbound_system:wardenstraitjacket [2023/08/16 20:50] (current) – [Penalty] kyrahabattoir | ||
---|---|---|---|
Line 2: | Line 2: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
- | * Struggling. | + | |
- | * Touch control. | + | * [[touchbound_system: |
+ | | ||
====== Supported locks ====== | ====== Supported locks ====== | ||
* [[touchbound_system: | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
- | ====== | + | * [[touchbound_system: |
- | TBD | + | ====== |
+ | The KDC Warden Straitjacket was designed to fit Classic (non mesh) avatars and [[https:// | ||
+ | |||
+ | Feel free to try the demos on other bodies but no guaranties are provided there. | ||
+ | ====== IMPORTANT Adjusting the jacket to your avatar ====== | ||
+ | The KDC Warden Straitjacket contains a mix of rigged and unrigged parts as well as separate attachments for the straps and touch points. It is most likely that you will have to move the unrigged parts in place to fit your own avatar. Use Ctrl+Alt+T to highlight transparent objects and ensure the following: | ||
+ | {{: | ||
+ | ====== The proxy/ | ||
+ | The KDC Warden Straitjacket comes with 3 extra attachments: | ||
+ | * Proxy (left hand) | ||
+ | * Proxy+strap (right hand) | ||
+ | * Crotch strap (pelvis) | ||
+ | Because of the way SecondLife rigged meshs are handled, it is not possible to make them clickable, as a result, " | ||
+ | |||
+ | * The two hand proxies are used when someone want to strap/ | ||
+ | * The crotch strap proxy is used when someone wants to strap/ | ||
+ | |||
+ | //NOTE: If you do not wear those clickers it means that other avatars cannot tie/untie your straitjacket sleeves or crotch strap, you can use this if you only want to wear it in a specific way.// | ||
====== Leashing ====== | ====== Leashing ====== | ||
- | A D-ring can be used to draw a leash from the Straitjacket, it can also be padlocked like any TouchBound leashing rings. | + | A D-ring can be used to draw a leash from the straitjacket, it can also be padlocked like any TouchBound leashing rings. |
====== Locking ====== | ====== Locking ====== | ||
- | The Straitjacket will attempt to RLV lock as soon as either the back straps or the sleeves are tied. | + | The KDC Warden |
Once the sleeves are tied at any tightness level, they can be padlocked together, which prevents manipulating them in any way (tightening/ | Once the sleeves are tied at any tightness level, they can be padlocked together, which prevents manipulating them in any way (tightening/ | ||
Line 19: | Line 37: | ||
* The crotch strap (1 level) | * The crotch strap (1 level) | ||
* The back straps (2 levels) | * The back straps (2 levels) | ||
- | * The sleeves (3 levels) | + | * The sleeves (4 levels) |
If the sleeves are tied together, the wearer will have to undo them before they can undo anything else on the jacket. | If the sleeves are tied together, the wearer will have to undo them before they can undo anything else on the jacket. | ||
Line 29: | Line 47: | ||
Once the wearer has been strapped to level 1 or more his only option will be to struggle. | Once the wearer has been strapped to level 1 or more his only option will be to struggle. | ||
- | A text HUD will appear as his avatar will begin to struggle | + | A text HUD will appear as his avatar will begin to struggle |
- | The rules of the struggle | + | The rules of the struggle |
* Press the required key (forward/ | * Press the required key (forward/ | ||
* You have 60 seconds until your avatar is too exhausted to continue and must rest. | * You have 60 seconds until your avatar is too exhausted to continue and must rest. | ||
* Hitting the wrong key will tire your avatar more quickly. | * Hitting the wrong key will tire your avatar more quickly. | ||
- | The number of keystrokes required to complete a struggle depends of how tight the Straitjacket | + | The number of keystrokes required to complete a struggle depends of how tight the straitjacket |
- | If you successfully beat a minigame | + | If you successfully beat a mini-game |
- | //Note: Once the sleeves are unbuckled you will still have to struggle out of the jacket itself, struggling out of the crotcvh | + | //Note: Once the sleeves are unbuckled you will still have to struggle out of the jacket itself, struggling out of the crotch |
===== Levels ===== | ===== Levels ===== | ||
* Level 1: 50 keystrokes (very easy to get out). | * Level 1: 50 keystrokes (very easy to get out). | ||
* Level 2: 60 keystrokes (most people can get out of this one after a bit of training). | * Level 2: 60 keystrokes (most people can get out of this one after a bit of training). | ||
- | * Level 3: 70 keystrokes (very difficult especially if combined with a high penality). | + | * Level 3: 70 keystrokes (very difficult especially if combined with a high penalty). |
- | ===== Penality ===== | + | * Level 4: (new): 80 keystrokes |
- | The penality | + | |
- | The resting period goes from 30 seconds | + | ===== Penalty ===== |
+ | The penalty | ||
+ | * sleeves: +1 to +4 | ||
+ | * back straps: 0 to +2 | ||
+ | * crotch strap: 0 to +1 | ||
+ | |||
+ | The resting period goes from 30 to 210 seconds | ||
+ | * sleeves: +30 to +120 | ||
+ | * crotch strap: 0 to +60 | ||
+ | * back straps: 0 to +30 | ||
+ | ===== Struggle mini-game color ===== | ||
+ | By default, the warden straitjacket struggle mini-game is displayed in slate gray. You can change that color to make the text more readable. | ||
+ | |||
+ | There is a configuration notecard in the Warden Straitjacket inventory named: | ||
+ | < | ||
+ | |||
+ | Using the pattern: " | ||
+ | |||
+ | < | ||
+ | config.struggle.color=< | ||
+ | config.struggle.color=< | ||
+ | </ | ||
====== Touch control ====== | ====== Touch control ====== | ||
- | When the Straitjacket | + | When the straitjacket |
//NOTE: It means that **to unlock yourself you cannot use rezzed keys**, you have to use hud worn keys.// | //NOTE: It means that **to unlock yourself you cannot use rezzed keys**, you have to use hud worn keys.// | ||
+ | ====== Auto Alpha ====== | ||
+ | The KDC Warden Straitjacket support automatic Alpha slices for Avatar 2.0 out of the box. Classic Avatar users have to use a RLV compatible viewer and setup the provided Alpha mask in the following #RLV folder: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | The 3 subfolders work as follow: | ||
+ | * alpha: The content of this folder will be worn when wearing the jacket. | ||
+ | * tied: The content of this folder will be worn when the sleeves of the jacket are tied. | ||
+ | * untied: The content of this folder will be worn when the sleeves of the jacket are not tied up. | ||
+ | |||
+ | The intent of the new tied/untied folder is to allow avatars that need a slightly different shape when the sleeves are tied to automatically switch body shape rather than having to do so manually. | ||
+ | |||
+ | //NOTE: Any object/ | ||
====== Customization ====== | ====== Customization ====== | ||
- | There are 3 HUDs available for the KDC Warden Straitjacket, | + | There are 3 HUDs available for the KDC Warden Straitjacket, |
* The base material set: features correctional/ | * The base material set: features correctional/ |
touchbound_system/wardenstraitjacket.txt · Last modified: 2023/08/16 20:50 by kyrahabattoir