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touchbound_system:irongrip

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touchbound_system:irongrip [2023/06/11 17:28] – Animation sets kyrahabattoirtouchbound_system:irongrip [2023/06/11 17:29] (current) – [Animation sets] kyrahabattoir
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 ===== Animation sets ===== ===== Animation sets =====
  
-As for v3 of the Iron Grip gag, alternate animation sets are supported.+As of version 3 of the Iron Grip gag, alternate animation sets are supported.
  
 The gag ships with two alternate sets that can be enabled with "config.animation_set=alt" or "config.animation_set=alt2" The gag ships with two alternate sets that can be enabled with "config.animation_set=alt" or "config.animation_set=alt2"
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 When an animation set is specified, the Iron Grip gag will attempt to use <animation name>_<animation set> instead of the regular animation. When an animation set is specified, the Iron Grip gag will attempt to use <animation name>_<animation set> instead of the regular animation.
  
-For example, if "config.animation_set=" is changed to "config.animation_set=custom", and the flat plate gag is used, the gag will attempt to play the animation named "plate_custom" instead of the default "plate".+For example, if **"config.animation_set="** is changed to **"config.animation_set=custom"**, and the flat plate gag is used, the gag will attempt to play the animation named **"plate_custom"** instead of the default **"plate"**.
  
 //The name of an animation set can be anything, if you only need some poses from one set and some from another, you can copy them and make your own set that works best with your mesh head.// //The name of an animation set can be anything, if you only need some poses from one set and some from another, you can copy them and make your own set that works best with your mesh head.//
touchbound_system/irongrip.txt · Last modified: 2023/06/11 17:29 by kyrahabattoir