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touchbound_system:prisoncell [2021/08/31 16:27] – Added masterkey docs kyrahabattoirtouchbound_system:prisoncell [2023/01/08 20:26] (current) – [RLV Build/Edit prevention] Notes on opening the build menu. kyrahabattoir
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-{{:touchbound_system:cells.png}}+{{:touchbound_system:cells.png  }} 
 +{{:touchbound_system:narrow_cell.png?200}} 
 +Narrow version 
 +{{:touchbound_system:padded_cell.png?200}} 
 +Padded version
  
 **Documentation for the KDC Prison Cell & KDC Narrow Cell** **Documentation for the KDC Prison Cell & KDC Narrow Cell**
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 ====== Supported TouchBound functions ====== ====== Supported TouchBound functions ======
    * [[touchbound_system:locking_unlocking|Locking/unlocking.]]    * [[touchbound_system:locking_unlocking|Locking/unlocking.]]
-   * [[touchbound_system:chaining_leashing|Chaining/leashing.]] (via tiedown ramp)+   * [[touchbound_system:chaining_leashing|Chaining/leashing.]] (via [[#Anchor plates|anchor plates]])
  
 {{ :touchbound_system:wiki-cell-sensing.png}} {{ :touchbound_system:wiki-cell-sensing.png}}
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    * **Door handle** - Click here to open/close the door.    * **Door handle** - Click here to open/close the door.
    * **Upper hatch**    * **Upper hatch**
-   * **Lower hatch**+   * **Lower hatch** //(not available on the padded variant)//
    * **Window shutter**    * **Window shutter**
    * **Light ramp** - Turns the light on & off.    * **Light ramp** - Turns the light on & off.
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   - Cannot edit the KDC Prison Cell itself.   - Cannot edit the KDC Prison Cell itself.
  
-If **The KDC Experiment** Second Life experience is enabled on the current parcel, it will also use this feature to recapture avatars that manage to get out of the cell.+If **[[:experience:start|The KDC Experiment]]** Second Life experience [[:experience:land|is enabled on the current parcel]], it will also use this feature to recapture avatars that manage to get out of the cell.
 //NOTE: If RLV-Relay teleport is enabled, the cell will only attempt to use RLV teleport if it cannot use experience teleport.// //NOTE: If RLV-Relay teleport is enabled, the cell will only attempt to use RLV teleport if it cannot use experience teleport.//
  
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   * **config.rlv.camera=Mouse**: Prisoners with an RLV relay will be forced to use Mouselook (RLV) or an extremely tight camera range (RLVa).   * **config.rlv.camera=Mouse**: Prisoners with an RLV relay will be forced to use Mouselook (RLV) or an extremely tight camera range (RLVa).
  
 +===== RLV Build/Edit prevention =====
 +//Note: While this function is available for the 3 cell models, due to a packaging error on the current version, the configuration card is NOT present and has to be manually added if you want to turn the function on.//
 +
 +<code>
 +config.rlv.nobuild=Yes : Cell occupants with a relay won't be able to build or edit objects.
 +config.rlv.nobuild=No : Default.
 +</code>
 +
 +Regardless of this function's state, the cell will still attempt to set itself to no-edit for all occupants, which can prevent opening the build menu through the right click/edit dialog. Of the function is disabled, You can still open the build menu by right-clicking an attachment/other object or CTRL+B.
 ===== config.label ===== ===== config.label =====
 The KDC Prison Cell door has a built-in, configurable 5 character label. The KDC Prison Cell door has a built-in, configurable 5 character label.
  
-In "Auto" mode, when the door is closed, the cell will generate a unique, permanent prisoner ID according to the first avatar found inside the cell.+In "Auto" mode, when the door is closed, the cell will generate a [[touchbound_system:prisoner_id_generator|permanent prisoner ID]] according to the first avatar found inside the cell.
  
-  * For avatars with a last name: A0000 to Z9999. +  * For legacy accounts with a last name: A0000 to Z9999. 
-  * For avatars without a last name: 00000 to 99999.+  * For regular accounts: 00000 to 99999.
  
 If you'd prefer to use your own label or to make it static, you can use up to 5 characters (or turn the feature off by leaving the option blank). If you'd prefer to use your own label or to make it static, you can use up to 5 characters (or turn the feature off by leaving the option blank).
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 Example: "config.masterkey=<LockID1>,<LockID2>,<LockID3>" Example: "config.masterkey=<LockID1>,<LockID2>,<LockID3>"
-==== How to find lock IDs ====+ 
 +===== How to find lock IDs =====
 On keyed lock and key sets, the LockID will be written in the locks & keys description after they have been initialized. On keyed lock and key sets, the LockID will be written in the locks & keys description after they have been initialized.
  
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 The KDC prison Cell comes with a small assortment of accessory parts to complement it. The KDC prison Cell comes with a small assortment of accessory parts to complement it.
  
-__**The sit-enabled furnitures are compiled with the "KDC Experiment" Second Life experience enabled, in order to restrict sitting properly, the experience is required.**__+The prison cell furnitures use the "KDC Experiment" Second Life experience to prevent avatars from sit-teleporting and from sitting through walls.
  
-{{:touchbound_system:wiki-cell-toilet.png}}{{:touchbound_system:wiki-cell-beds.png}}+**To be able to sit on the furnitures, the "KDC Experiment" [[:experience:land|has to be added to the current parcel]] (or region) and the avatar attempting to sit has to [[:experience:avatar|join the experience]].**
  
-===== Beds =====+**[[:experience:furnitures|You can find more details about KDC experience furnitures and their configuration here.]]** 
 + 
 + 
 +^^{{:touchbound_system:wiki-cell-toilet.png}}^{{:touchbound_system:wiki-cell-beds.png}}^{{:touchbound_system:padded_cell_furnitures.png}}^^ 
 +|| Cell toilet & sink unit | Cell bed/mattress | Sitting/sleeping "block" (padded cell only) || 
 + 
 +===== Bed/mattress =====
 The beds come in 3 simple variants, the top and bottom bunks are configured slightly differently in how they restrict use (to prevent someone on the floor above from using the top bunk). The beds come in 3 simple variants, the top and bottom bunks are configured slightly differently in how they restrict use (to prevent someone on the floor above from using the top bunk).
  
 The "mattress" is a variant with the frame hidden and a kneeling pose rather than sitting poses. The "mattress" is a variant with the frame hidden and a kneeling pose rather than sitting poses.
  
-===== Toilet & Sink units =====+===== Toilet & sink unit =====
 They come with one animation and there are several parts that you can show or hide depending on the style of your cell: They come with one animation and there are several parts that you can show or hide depending on the style of your cell:
   * Toilet paper roll.   * Toilet paper roll.
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 The two provided variants demonstrate a "low" and "high" security configuration. The two provided variants demonstrate a "low" and "high" security configuration.
  
 +===== Sleep & sitting "blocks" =====
 +These are "minimal" furnitures for the KDC Padded Cell, if you feel that the room is just a little too bare and/or lacks interactivity. They are designed to fit into the existing tiling to provide a seamless padded sleeping or sitting surface.
 +
 +//Note: You can also remove the included scripts and use them to tweak the cell layout.//
 +
 +====== Misc Accessories ======
 ===== Standalone Light bar ===== ===== Standalone Light bar =====
 It has its own script with the same advanced touch control system as the one built into the cell main script. It has its own script with the same advanced touch control system as the one built into the cell main script.
 +
 +===== Anchor plates =====
 +TBD
  
 {{ :touchbound_system:wiki-cell-aspect.png}} {{ :touchbound_system:wiki-cell-aspect.png}}
touchbound_system/prisoncell.1630427249.txt.gz · Last modified: 2021/08/31 16:27 by kyrahabattoir