touchbound_system:meatmarket
Differences
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| touchbound_system:meatmarket [2020/02/25 14:13] – [Ankle cuffs] Clarification on posing ring. kyrahabattoir | touchbound_system:meatmarket [2025/06/04 02:04] (current) – [Main Lock Point] Missing heavy lock link kyrahabattoir | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ^^ {{: | ^^ {{: | ||
| - | || Meat Market Collar | Meat Market Cuffs | | + | || Meat Market Collar | Meat Market Cuffs (wrists & ankles)| |
| ====== Supported TouchBound functions ====== | ====== Supported TouchBound functions ====== | ||
| * [[touchbound_system: | * [[touchbound_system: | ||
| Line 9: | Line 9: | ||
| {{: | {{: | ||
| ====== Supported locks ====== | ====== Supported locks ====== | ||
| - | {{ : | + | {{ : |
| + | ===== Main Lock Point ===== | ||
| * [[touchbound_system: | * [[touchbound_system: | ||
| * [[touchbound_system: | * [[touchbound_system: | ||
| * [[touchbound_system: | * [[touchbound_system: | ||
| * [[touchbound_system: | * [[touchbound_system: | ||
| - | * [[touchbound_system: | + | * [[touchbound_system: |
| ===== Shackle ===== | ===== Shackle ===== | ||
| //Note: That the main lock point has to be locked for the shackle to appear.// | //Note: That the main lock point has to be locked for the shackle to appear.// | ||
| Line 81: | Line 82: | ||
| ====== Suspension poses ====== | ====== Suspension poses ====== | ||
| - | ===== Collar ===== | ||
| ^ Source point ^ Image ^ | ^ Source point ^ Image ^ | ||
| - | | Front shackle | {{: | + | | Front collar |
| | Back collar ring | {{: | | Back collar ring | {{: | ||
| - | + | | Left/Right wrist cuff chaining point | {{: | |
| - | ===== Wrist cuffs ===== | + | | Left/Right ankle cuff chaining point | {{: |
| - | ^ Source point ^ Image ^ | + | |
| - | | Wrist chaining point | IMAGE NEEDED | + | |
| - | + | ||
| - | ===== Ankle cuffs ===== | + | |
| - | ^ Source point ^ Image ^ | + | |
| - | | Ankle chaining point | IMAGE NEEDED | + | |
| ====== Customization HUD ====== | ====== Customization HUD ====== | ||
| Line 99: | Line 93: | ||
| * **Weathered: | * **Weathered: | ||
| * **Rusted:** A much more damaged paint job with some heavy rust deposits and edge wear. | * **Rusted:** A much more damaged paint job with some heavy rust deposits and edge wear. | ||
| - | * **Raw:** Unpainted with a simple 'blackened' finish that shows extensive wear and corrosion. | + | * **Raw:** Unpainted with a simple 'parkerized' finish that shows extensive wear and corrosion. |
| //NOTE: Advanced lighting required to see these materials properly, the lighting of the scene will affect the appearance of the object. Note that " | //NOTE: Advanced lighting required to see these materials properly, the lighting of the scene will affect the appearance of the object. Note that " | ||
| In addition to those options, the Meat Market Wrist and ankle cuffs come with a Unified HUD that can texture the collar and cuffs simultaneously, | In addition to those options, the Meat Market Wrist and ankle cuffs come with a Unified HUD that can texture the collar and cuffs simultaneously, | ||
touchbound_system/meatmarket.1582639983.txt.gz · Last modified: by kyrahabattoir
