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touchbound_system:meatmarket [2020/02/25 14:10] – [Sensing zones] kyrahabattoirtouchbound_system:meatmarket [2020/02/25 14:36] (current) – [Customization HUD] words kyrahabattoir
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 ^^ {{:touchbound_system:meatmarket.png?nolink |}} ^ {{:touchbound_system:mm-cuff-header.png?nolink |}} ^ ^^ {{:touchbound_system:meatmarket.png?nolink |}} ^ {{:touchbound_system:mm-cuff-header.png?nolink |}} ^
-|| Meat Market Collar | Meat Market Cuffs |+|| Meat Market Collar | Meat Market Cuffs (wrists & ankles)|
 ====== Supported TouchBound functions ====== ====== Supported TouchBound functions ======
    * [[touchbound_system:locking_unlocking|Locking/unlocking]].    * [[touchbound_system:locking_unlocking|Locking/unlocking]].
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 ===== Wrist cuffs ===== ===== Wrist cuffs =====
 +//NOTE: The "cuff" ring on the Meat Market cuffs is the "chain ring", the shackle can be locked and used for chaining but does not have any pose.//
 ^    Pose        ^  Source object        Target object      Description  & examples  ^ single wrist ^ ^    Pose        ^  Source object        Target object      Description  & examples  ^ single wrist ^
 |  Cuffed front  |  Any wrist cuff  |  Any other wrist cuff  | {{:touchbound_system:cuffed_front.png?100|}} The hands are cuffed together in front of the avatar |  no  | |  Cuffed front  |  Any wrist cuff  |  Any other wrist cuff  | {{:touchbound_system:cuffed_front.png?100|}} The hands are cuffed together in front of the avatar |  no  |
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 ===== Ankle cuffs ===== ===== Ankle cuffs =====
 +//NOTE: The "cuff" ring on the Meat Market cuffs is the "chain ring", the shackle can be locked and used for chaining but does not have any pose.//
 ^    Pose        ^  Source object        Target object      Description  & examples  ^ single wrist ^ single ankle ^ ^    Pose        ^  Source object        Target object      Description  & examples  ^ single wrist ^ single ankle ^
 |  Tight(hop)    |  Any ankle cuff  |  Any other ankle cuff  | {{:touchbound_system:ankle_tight.png?100|}} The ankles are tightly cuffed together. [[touchbound_system:HopMode|(Hop mode)]]|  n/a  |  no  | |  Tight(hop)    |  Any ankle cuff  |  Any other ankle cuff  | {{:touchbound_system:ankle_tight.png?100|}} The ankles are tightly cuffed together. [[touchbound_system:HopMode|(Hop mode)]]|  n/a  |  no  |
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 ====== Suspension poses ====== ====== Suspension poses ======
  
-===== Collar ===== 
 ^ Source point ^ Image ^ ^ Source point ^ Image ^
-| Front shackle | {{:touchbound_system:front_neck.png?100 |}} |+| Front collar shackle | {{:touchbound_system:front_neck.png?100 |}} |
 | Back collar ring | {{:touchbound_system:back_neck.png?100 |}} | | Back collar ring | {{:touchbound_system:back_neck.png?100 |}} |
- +Left/Right wrist cuff chaining point | {{:touchbound_system:suspend_wrist_r.png?100 |}}{{:touchbound_system:suspend_wrist_l.png?100 |}} 
-===== Wrist cuffs ===== +Left/Right ankle cuff chaining point | {{:touchbound_system:suspend_ankle_r.png?100 |}}{{:touchbound_system:suspend_ankle_l.png?100 |}} |
-^ Source point ^ Image ^ +
-Wrist chaining point | IMAGE NEEDED | +
- +
-===== Ankle cuffs ===== +
-^ Source point ^ Image ^ +
-Ankle chaining point | IMAGE NEEDED |+
  
 ====== Customization HUD ====== ====== Customization HUD ======
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   * **Weathered:** Glossy paint with some minor scratching and grime.   * **Weathered:** Glossy paint with some minor scratching and grime.
   * **Rusted:** A much more damaged paint job with some heavy rust deposits and edge wear.   * **Rusted:** A much more damaged paint job with some heavy rust deposits and edge wear.
-  * **Raw:** Unpainted with a simple 'blackened' finish that shows extensive wear and corrosion.+  * **Raw:** Unpainted with a simple 'parkerized' finish that shows extensive wear and corrosion.
  
 //NOTE: Advanced lighting required to see these materials properly, the lighting of the scene will affect the appearance of the object. Note that "noon" is the worst sun preset to view materials.// //NOTE: Advanced lighting required to see these materials properly, the lighting of the scene will affect the appearance of the object. Note that "noon" is the worst sun preset to view materials.//
  
 In addition to those options, the Meat Market Wrist and ankle cuffs come with a Unified HUD that can texture the collar and cuffs simultaneously, but also add/remove the decorating hoops on the wrist and ankle cuffs. In addition to those options, the Meat Market Wrist and ankle cuffs come with a Unified HUD that can texture the collar and cuffs simultaneously, but also add/remove the decorating hoops on the wrist and ankle cuffs.
touchbound_system/meatmarket.1582639829.txt.gz · Last modified: 2020/02/25 14:10 by kyrahabattoir