touchbound_system:meatmarket
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touchbound_system:meatmarket [2019/12/08 06:31] – time padlock redundancy kyrahabattoir | touchbound_system:meatmarket [2020/02/25 14:36] (current) – [Customization HUD] words kyrahabattoir | ||
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- | ^^ {{: | + | ^^ {{: |
- | || Meat Market Collar | | + | || Meat Market Collar |
====== Supported TouchBound functions ====== | ====== Supported TouchBound functions ====== | ||
* [[touchbound_system: | * [[touchbound_system: | ||
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* [[touchbound_system: | * [[touchbound_system: | ||
====== Sensing zones ====== | ====== Sensing zones ====== | ||
- | {{: | + | {{: |
====== Supported locks ====== | ====== Supported locks ====== | ||
{{ : | {{ : | ||
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If someone else than the wearer tightens the bolts, these will be considered " | If someone else than the wearer tightens the bolts, these will be considered " | ||
- | ====== Removable | + | ====== Removable |
- | The front shackle of the Meat Market Collar is part of the locking mechanism. If the collar is completely unlocked, or is using Heavy Duty Padlocks, the front shackle is removed. | + | The lock shackle of the Meat Market Collar |
- | If the chaining ring is removed, any lock, accessory, or chain drawn to and from it will also be removed. | + | When the lock shackle |
====== Bondage poses ====== | ====== Bondage poses ====== | ||
This table contains all the special poses that the collars can initiate, the source object the the first object that you click in the touch sequence, while the target object is the second object in the sequence. | This table contains all the special poses that the collars can initiate, the source object the the first object that you click in the touch sequence, while the target object is the second object in the sequence. | ||
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Some poses only use one arm at a time, which allows you to either bind both arms in the same pose, or use a different pose on the remaining arm. Check the corresponding column. | Some poses only use one arm at a time, which allows you to either bind both arms in the same pose, or use a different pose on the remaining arm. Check the corresponding column. | ||
+ | |||
+ | ===== Collar ===== | ||
^ Pose ^ Source object | ^ Pose ^ Source object | ||
| Tight front | | Tight front | ||
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| Stooped | collar front shackle | belt front ring | {{: | | Stooped | collar front shackle | belt front ring | {{: | ||
| Straight | collar back ring | belt back ring | {{: | | Straight | collar back ring | belt back ring | {{: | ||
+ | |||
+ | ===== Wrist cuffs ===== | ||
+ | //NOTE: The " | ||
+ | ^ Pose ^ Source object | ||
+ | | Cuffed front | Any wrist cuff | Any other wrist cuff | {{: | ||
+ | | Cuffed back | ||
+ | | Tight front | ||
+ | | Low front | ||
+ | | Low back | Any wrist cuff | Collar rear lock/ | ||
+ | | Inv. prayer | ||
+ | | Over head | ||
+ | | Tight | ||
+ | | Across | ||
+ | | Stand back(hop) | ||
+ | | Stand back(hop) | ||
+ | | Belt front | ||
+ | | Belt across | ||
+ | | Belt back | Belt back left/right ring | ||
+ | | Belt across | ||
+ | | Belt side | Belt side left/right ring | ||
+ | | Folded | Any elbow cuff | Same side wrist cuff | {{: | ||
+ | | Folded across | Any elbow cuff | opposite side wrist cuff | {{: | ||
+ | | Thigh side | Any wrist cuff | Same side outer thigh ring | One wrist is mainted to the side. | Yes | | ||
+ | |||
+ | ===== Ankle cuffs ===== | ||
+ | //NOTE: The " | ||
+ | ^ Pose ^ Source object | ||
+ | | Tight(hop) | ||
+ | | One legged | ||
+ | | One legged | ||
+ | | Kneeling | ||
====== Suspension poses ====== | ====== Suspension poses ====== | ||
+ | |||
^ Source point ^ Image ^ | ^ Source point ^ Image ^ | ||
- | | Front shackle | {{: | + | | Front collar |
| Back collar ring | {{: | | Back collar ring | {{: | ||
+ | | Left/Right wrist cuff chaining point | {{: | ||
+ | | Left/Right ankle cuff chaining point | {{: | ||
+ | |||
====== Customization HUD ====== | ====== Customization HUD ====== | ||
{{ : | {{ : | ||
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* **Weathered: | * **Weathered: | ||
* **Rusted:** A much more damaged paint job with some heavy rust deposits and edge wear. | * **Rusted:** A much more damaged paint job with some heavy rust deposits and edge wear. | ||
- | * **Raw:** Unpainted with a simple 'blackened' finish that shows extensive wear and corrosion. | + | * **Raw:** Unpainted with a simple 'parkerized' finish that shows extensive wear and corrosion. |
//NOTE: Advanced lighting required to see these materials properly, the lighting of the scene will affect the appearance of the object. Note that " | //NOTE: Advanced lighting required to see these materials properly, the lighting of the scene will affect the appearance of the object. Note that " | ||
+ | |||
+ | In addition to those options, the Meat Market Wrist and ankle cuffs come with a Unified HUD that can texture the collar and cuffs simultaneously, |
touchbound_system/meatmarket.1575786671.txt.gz · Last modified: 2019/12/08 06:31 by kyrahabattoir