touchbound_system:locking_unlocking
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touchbound_system:locking_unlocking [2012/06/07 17:31] – kyrahabattoir | touchbound_system:locking_unlocking [2017/04/04 10:35] (current) – external edit 127.0.0.1 | ||
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Touchbound products use a padlock system, the logic is that anyone can snap a padlock shut, but only the person who has the key can open it. The touchbound system tries to simulate this behavior in order to allow interesting mechanics, such as self bondage or publicly available slaves. | Touchbound products use a padlock system, the logic is that anyone can snap a padlock shut, but only the person who has the key can open it. The touchbound system tries to simulate this behavior in order to allow interesting mechanics, such as self bondage or publicly available slaves. | ||
- | In order to use a lock you have to be at about 10 meters | + | How to lock: |
- | + | * You have to be close enough (10 meters) or you will receive a message that you are too far away. | |
+ | * When the main lock of an object is shut, the object cannot be detached without triggering an alarm message ( with a vanilla viewer ) if you are using a RLV compatible viewer it will simply make the object impossible to detach and uneditable. | ||
+ | * If a chaining ring is padlocked, it becomes " | ||
+ | * You can check how long a point has been locked by checking it's status in the object' |
touchbound_system/locking_unlocking.1339090304.txt.gz · Last modified: 2017/04/04 10:35 (external edit)