touchbound_system:collars
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touchbound_system:collars [2017/12/06 22:56] – Collar suspensions kyrahabattoir | touchbound_system:collars [2024/07/23 16:41] (current) – Did some mild cleanup and added informations pertaining the Vergilius collar. kyrahabattoir | ||
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- | ^ {{ : | + | ^ {{ : |
- | | | + | | Lined chrome |
+ | ^ {{ : | ||
+ | | Heavy metal | ||
+ | ^ <image to be added> ^ | ||
+ | | Vergilius | ||
- | ^ {{ : | ||
- | | Heavy metal collar | ||
====== Supported TouchBound functions ====== | ====== Supported TouchBound functions ====== | ||
* [[touchbound_system: | * [[touchbound_system: | ||
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* [[touchbound_system: | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
- | * [[touchbound_system: | + | * [[touchbound_system: |
====== Sensing zones ====== | ====== Sensing zones ====== | ||
^ {{: | ^ {{: | ||
- | + | ^ {{: | |
- | ^ {{: | + | ^ {{: |
*Lock points under RLV will prevent the object to be detached, can be locked. | *Lock points under RLV will prevent the object to be detached, can be locked. | ||
*Leashing points can draw and receive chains, to leash handles, anchor points, other restraints and even restraints worn by others! | *Leashing points can draw and receive chains, to leash handles, anchor points, other restraints and even restraints worn by others! | ||
+ | |||
====== Supported locks ====== | ====== Supported locks ====== | ||
+ | |||
+ | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
+ | * [[touchbound_system: | ||
+ | * [[touchbound_system: | ||
====== Bondage poses ====== | ====== Bondage poses ====== | ||
This table contains all the special poses that the collars can initiate, the source object the the first object that you click in the touch sequence, while the target object is the second object in the sequence. | This table contains all the special poses that the collars can initiate, the source object the the first object that you click in the touch sequence, while the target object is the second object in the sequence. | ||
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| Crossed* | | Crossed* | ||
| Neck side* | Collar side rings | Any same side cuff | {{: | | Neck side* | Collar side rings | Any same side cuff | {{: | ||
+ | | Stooped | collar front ring| belt front ring | {{: | ||
+ | | Straight | collar back ring | belt back ring | {{: | ||
//* Pose requires a collar with functional side rings (currently, the Strict leather braced posture collar)// | //* Pose requires a collar with functional side rings (currently, the Strict leather braced posture collar)// | ||
====== Suspension poses ====== | ====== Suspension poses ====== | ||
^ Source point ^ Image ^ | ^ Source point ^ Image ^ | ||
- | | Front collar ring | {{ : | + | | Front collar ring | {{: |
- | | Back collar ring | {{ : | + | | Back collar ring | {{: |
- | ====== Rivet presets | + | ====== Special collar features ====== |
+ | While most of the TouchBound collars have the same features available, slight variations will be detailed here. | ||
+ | |||
+ | ===== Double locking ===== | ||
+ | The **Strict Braced collar** features a double lock point, as long as at least one of those points is locked, the collar will remain in its " | ||
+ | |||
+ | ===== Dual custody ===== | ||
+ | The **Vergilius collar** features two side locking points, however, unlike with double locking, **BOTH** points have to be locked for the collar to enter its " | ||
+ | |||
+ | ===== Rivet presets ===== | ||
The **Tasanee Collar** and **Classic Pet Collar** have an extra " | The **Tasanee Collar** and **Classic Pet Collar** have an extra " | ||
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**NOTE: The tasanee collar has 12 configurable rivets and the Classic pet collar has 10.** | **NOTE: The tasanee collar has 12 configurable rivets and the Classic pet collar has 10.** | ||
+ | |||
+ | ===== Dullahan smoke effect ===== | ||
+ | |||
+ | The Dullahan collar has a smoke effect that can be configured by editing directly the smoke effect script **" | ||
+ | |||
+ | < | ||
+ | //Is the smoke enabled or not? | ||
+ | integer smoke_is_enabled = TRUE; | ||
+ | |||
+ | //The color the particles start as. | ||
+ | vector color_start | ||
+ | |||
+ | //The color the particles end as. | ||
+ | vector color_end | ||
+ | </ |
touchbound_system/collars.1512600983.txt.gz · Last modified: 2017/12/06 22:56 by kyrahabattoir