touchbound_system:collars
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touchbound_system:collars [2016/09/09 10:46] – [Supported TouchBound functions] kyrahabattoir | touchbound_system:collars [2023/09/18 18:10] (current) – [Supported locks] fixed the accessory link kyrahabattoir | ||
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Line 1: | Line 1: | ||
- | ^ {{ : | + | ^ {{ : |
- | | Lined chrome | + | | Lined chrome |
- | + | ^ {{ : | |
- | ^ {{ : | + | | Heavy metal |
- | | Heavy metal collar | + | |
====== Supported TouchBound functions ====== | ====== Supported TouchBound functions ====== | ||
* [[touchbound_system: | * [[touchbound_system: | ||
Line 9: | Line 8: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
+ | * [[touchbound_system: | ||
====== Sensing zones ====== | ====== Sensing zones ====== | ||
^ {{: | ^ {{: | ||
- | + | ^ {{: | |
- | ^ {{: | + | ^ {{: |
*Lock points under RLV will prevent the object to be detached, can be locked. | *Lock points under RLV will prevent the object to be detached, can be locked. | ||
*Leashing points can draw and receive chains, to leash handles, anchor points, other restraints and even restraints worn by others! | *Leashing points can draw and receive chains, to leash handles, anchor points, other restraints and even restraints worn by others! | ||
====== Supported locks ====== | ====== Supported locks ====== | ||
+ | |||
+ | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
+ | * [[touchbound_system: | ||
+ | * [[touchbound_system: | ||
====== Bondage poses ====== | ====== Bondage poses ====== | ||
- | This table contains all the special poses that the wrist cuffs can initiate, the source object the the first object that you click in the touch sequence, while the target object is the second object in the sequence. | + | This table contains all the special poses that the collars |
Some chaining combinations will offer you to add a specific bound poses, if the current avatar limb configuration allows it. | Some chaining combinations will offer you to add a specific bound poses, if the current avatar limb configuration allows it. | ||
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| Crossed* | | Crossed* | ||
| Neck side* | Collar side rings | Any same side cuff | {{: | | Neck side* | Collar side rings | Any same side cuff | {{: | ||
+ | | Stooped | collar front ring| belt front ring | {{: | ||
+ | | Straight | collar back ring | belt back ring | {{: | ||
//* Pose requires a collar with functional side rings (currently, the Strict leather braced posture collar)// | //* Pose requires a collar with functional side rings (currently, the Strict leather braced posture collar)// | ||
+ | |||
+ | ====== Suspension poses ====== | ||
+ | ^ Source point ^ Image ^ | ||
+ | | Front collar ring | {{: | ||
+ | | Back collar ring | {{: | ||
====== Rivet presets ====== | ====== Rivet presets ====== | ||
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**NOTE: The tasanee collar has 12 configurable rivets and the Classic pet collar has 10.** | **NOTE: The tasanee collar has 12 configurable rivets and the Classic pet collar has 10.** | ||
+ | |||
+ | ====== Dullahan smoke effect ====== | ||
+ | |||
+ | The Dullahan collar has a smoke effect that can be configured by editing directly the smoke effect script **" | ||
+ | |||
+ | < | ||
+ | //Is the smoke enabled or not? | ||
+ | integer smoke_is_enabled = TRUE; | ||
+ | |||
+ | //The color the particles start as. | ||
+ | vector color_start | ||
+ | |||
+ | //The color the particles end as. | ||
+ | vector color_end | ||
+ | </ |
touchbound_system/collars.txt · Last modified: 2023/09/18 18:10 by kyrahabattoir