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touchbound_system:collars

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touchbound_system:collars [2023/09/18 18:10] – [Supported locks] fixed the accessory link kyrahabattoirtouchbound_system:collars [2024/07/23 16:41] (current) – Did some mild cleanup and added informations pertaining the Vergilius collar. kyrahabattoir
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 ^  {{ :touchbound_system:heavymetal_collar.png?nolink |}}  ^  {{ :touchbound_system:petcollar-header.png?nolink&nolink |}}  ^  {{ :touchbound_system:wiki_verm_collar.png?nolink  |}}  ^  {{ :touchbound_system:dullahan_header.png?nolink  |}}  ^ {{ :touchbound_system:classicleathercollar.png?nolink |}} ^ ^  {{ :touchbound_system:heavymetal_collar.png?nolink |}}  ^  {{ :touchbound_system:petcollar-header.png?nolink&nolink |}}  ^  {{ :touchbound_system:wiki_verm_collar.png?nolink  |}}  ^  {{ :touchbound_system:dullahan_header.png?nolink  |}}  ^ {{ :touchbound_system:classicleathercollar.png?nolink |}} ^
 |  Heavy metal  |  Classic Pet  |  Vermilion  |  Dullahan  | Classic Leather | |  Heavy metal  |  Classic Pet  |  Vermilion  |  Dullahan  | Classic Leather |
 +^ <image to be added> ^
 +|  Vergilius  |
 +
 ====== Supported TouchBound functions ====== ====== Supported TouchBound functions ======
    * [[touchbound_system:locking_unlocking|Locking/unlocking]].    * [[touchbound_system:locking_unlocking|Locking/unlocking]].
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   *Lock points under RLV will prevent the object to be detached, can be locked.   *Lock points under RLV will prevent the object to be detached, can be locked.
   *Leashing points can draw and receive chains, to leash handles, anchor points, other restraints and even restraints worn by others!   *Leashing points can draw and receive chains, to leash handles, anchor points, other restraints and even restraints worn by others!
 +
 ====== Supported locks ====== ====== Supported locks ======
  
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 | Back collar ring | {{:touchbound_system:back_neck.png?100 |}} | | Back collar ring | {{:touchbound_system:back_neck.png?100 |}} |
  
-====== Rivet presets ======+====== Special collar features ====== 
 +While most of the TouchBound collars have the same features available, slight variations will be detailed here. 
 + 
 +===== Double locking ===== 
 +The **Strict Braced collar** features a double lock point, as long as at least one of those points is locked, the collar will remain in its "locked" state. 
 + 
 +===== Dual custody ===== 
 +The **Vergilius collar** features two side locking points, however, unlike with double locking, **BOTH** points have to be locked for the collar to enter its "locked" state. 
 + 
 +===== Rivet presets =====
 The **Tasanee Collar** and **Classic Pet Collar** have an extra "gear" icon on their HUD that allows you to select a preset for the rivet style and arrangement. The **Tasanee Collar** and **Classic Pet Collar** have an extra "gear" icon on their HUD that allows you to select a preset for the rivet style and arrangement.
  
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 **NOTE: The tasanee collar has 12 configurable rivets and the Classic pet collar has 10.** **NOTE: The tasanee collar has 12 configurable rivets and the Classic pet collar has 10.**
  
-====== Dullahan smoke effect ======+===== Dullahan smoke effect =====
  
 The Dullahan collar has a smoke effect that can be configured by editing directly the smoke effect script **"_KDC Dullahan collar smoke (edit me)"** inside the collar inventory. The important settings: on/off and color are at the top of the script and are easy to change even if you aren't a scripter. The Dullahan collar has a smoke effect that can be configured by editing directly the smoke effect script **"_KDC Dullahan collar smoke (edit me)"** inside the collar inventory. The important settings: on/off and color are at the top of the script and are easy to change even if you aren't a scripter.
touchbound_system/collars.txt · Last modified: 2024/07/23 16:41 by kyrahabattoir