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touchbound_system:blindfold [2023/05/24 07:35] – updated config flag names. And removed outdated paragraphs kyrahabattoirtouchbound_system:blindfold [2023/09/18 15:58] (current) – [Supported locks] updated the lock section. kyrahabattoir
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 |  Classic leather blindfold                          | |  Classic leather blindfold                          |
 ====== Supported locks ====== ====== Supported locks ======
 +
 +   * [[touchbound_system:KeylessPadlock:|Keyless padlocks]].
    * [[touchbound_system:FingerprintPadlock|Fingerprint padlocks]].    * [[touchbound_system:FingerprintPadlock|Fingerprint padlocks]].
    * [[touchbound_system:keyedpadlock|Keyed padlocks]].    * [[touchbound_system:keyedpadlock|Keyed padlocks]].
 +   * [[touchbound_system:timepadlock|Time-release padlocks]].
 +   * [[touchbound_system:tag_plate|Lockpoint accessories]].
 +
 ====== Inactive mode ====== ====== Inactive mode ======
 If a blindfold is worn around the forehead (inactive position), the RLV blinding feature will be unavailable. If a blindfold is worn around the forehead (inactive position), the RLV blinding feature will be unavailable.
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    * If a blindfold is worn in the active position, the RLV activator is worn and the user has a RLV compatible client, the vision of the wearer will be altered to symbolize a limited sense of touch and feel, the world will take an uniform, muted tone.    * If a blindfold is worn in the active position, the RLV activator is worn and the user has a RLV compatible client, the vision of the wearer will be altered to symbolize a limited sense of touch and feel, the world will take an uniform, muted tone.
    * "Touch" is restricted to objects that can be "felt" around the user. For convenience, nearby avatars will remain fully visible.    * "Touch" is restricted to objects that can be "felt" around the user. For convenience, nearby avatars will remain fully visible.
-{{:touchbound_system:blinding-new.png?nolink|}}+{{:touchbound_system:blind-fx1.png?256|}}{{:touchbound_system:blind-fx2.png?256|}}{{:touchbound_system:blind-fx3.png?256|}}
  
 +//Note: The "fog" color can be configured by changing the color of the invisible root object of the blindfold linkset.//
 +
 +{{:touchbound_system:blind-fx-color.png?nolink|}}
 +Hex#313338
 ====== Blindfold position ====== ====== Blindfold position ======
 {{:touchbound_system:blindfold_cycle.gif?nolink |}}**The blindfold has two positions:** {{:touchbound_system:blindfold_cycle.gif?nolink |}}**The blindfold has two positions:**
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    * **config.rlv.blindness=Yes** - The full screen effect will be used.    * **config.rlv.blindness=Yes** - The full screen effect will be used.
    * **config.rlv.blindness=No** - Screen effect is disabled.    * **config.rlv.blindness=No** - Screen effect is disabled.
 +
 +For users that experience viewer crashes with blindness=Yes, you can use the following option:
 +
 +   * **config.rlv.blindness=Safe** - Crash-proof version of the screen effect.
  
 //Note: if you use config.rlv.blindness=No it will be indicated in the TouchBound Info box.// //Note: if you use config.rlv.blindness=No it will be indicated in the TouchBound Info box.//
 +
 +===== config.rlv.silhouette =====
 +This is an optional effect that will de-render nearby avatars, displaying them as grey ghosts (appearance may vary with mesh bodies)
 +
 +   * **config.rlv.silhouette=No** - (default) Avatars are visible withing the blindness zone.
 +   * **config.rlv.silhouette=Yes** - Avatars are rendered as silouettes within the blindness zone.
  
 ===== config.rlv.pixelation ===== ===== config.rlv.pixelation =====
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    * **config.rlv.pixelation=Low** - Light pixelation.    * **config.rlv.pixelation=Low** - Light pixelation.
    * **config.rlv.pixelation=No** - the pixelation effect is disabled.    * **config.rlv.pixelation=No** - the pixelation effect is disabled.
 +
 +===== config.rlv.silhouette =====
 +This is an optional effect that will de-render nearby avatars, displaying them as grey ghosts (appearance may vary with mesh bodies)
 +
 +   * **config.rlv.silhouette=No** - (default) Avatars are visible withing the blindness zone.
 +   * **config.rlv.silhouette=Yes** - Avatars are rendered as silouettes within the blindness zone.
  
 ====== Coloring HUD ====== ====== Coloring HUD ======
 {{:touchbound_system:blindfold_hud.png?nolink&200 |}}The blindfold come with an easy-to-use coloring HUD that allow you to change the color and textures of the outer leather, inner lining and the padding of the eyepieces and metallic parts. {{:touchbound_system:blindfold_hud.png?nolink&200 |}}The blindfold come with an easy-to-use coloring HUD that allow you to change the color and textures of the outer leather, inner lining and the padding of the eyepieces and metallic parts.
touchbound_system/blindfold.1684913700.txt.gz · Last modified: 2023/05/24 07:35 by kyrahabattoir