touchbound_system:blindfold
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touchbound_system:blindfold [2021/03/13 15:06] – agak | touchbound_system:blindfold [2023/09/18 15:58] (current) – [Supported locks] updated the lock section. kyrahabattoir | ||
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* RLV vision impairment | * RLV vision impairment | ||
====== Sensing zones ====== | ====== Sensing zones ====== | ||
- | * In GREEN: The zone that react as the rear lock point. | + | * In GREEN: The zone that reacts |
* In RED: The zones that switch between the active and inactive blindfold position. | * In RED: The zones that switch between the active and inactive blindfold position. | ||
Line 14: | Line 14: | ||
| Classic leather blindfold | | Classic leather blindfold | ||
====== Supported locks ====== | ====== Supported locks ====== | ||
+ | |||
+ | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
+ | * [[touchbound_system: | ||
+ | * [[touchbound_system: | ||
+ | |||
====== Inactive mode ====== | ====== Inactive mode ====== | ||
If a blindfold is worn around the forehead (inactive position), the RLV blinding feature will be unavailable. | If a blindfold is worn around the forehead (inactive position), the RLV blinding feature will be unavailable. | ||
====== Active mode ====== | ====== Active mode ====== | ||
- | *If a blindfold is worn in the active position, the RLV activator is worn and the user has a RLV compatible client, the vision of the wearer will be altered to symbolise | + | * If a blindfold is worn in the active position, the RLV activator is worn and the user has a RLV compatible client, the vision of the wearer will be altered to symbolize |
- | *In addition, the vision will be further limited when using a viewer compatible with RLV 2.9, avatars will show as silouettes and objects will fade away 3 meters from the avatar. | + | |
- | {{: | + | {{: |
- | //NOTE: the "RLV" | + | //Note: The "fog" |
+ | |||
+ | {{: | ||
+ | Hex#313338 | ||
====== Blindfold position ====== | ====== Blindfold position ====== | ||
{{: | {{: | ||
Line 34: | Line 42: | ||
====== Adjusting the blindfold ====== | ====== Adjusting the blindfold ====== | ||
The blindfold automatically save the position it is put in for both possible positions, if you would like to fine tune those positions, simply click the appropriate sensing point to toggle the desired state (active/ | The blindfold automatically save the position it is put in for both possible positions, if you would like to fine tune those positions, simply click the appropriate sensing point to toggle the desired state (active/ | ||
+ | |||
+ | //This is now stored persistently in the object' | ||
====== Special configuration options ====== | ====== Special configuration options ====== | ||
Within the blindfold inventory, there are two special configuration flags that can be adjusted by renaming the following notecards. | Within the blindfold inventory, there are two special configuration flags that can be adjusted by renaming the following notecards. | ||
- | ===== cfg_ScreenEffect | + | ===== config.rlv.blindness |
- | Rename this notecard to change the behavior of the RLV screen effect on the blindfold. | + | Rename this notecard to change the behavior of the RLV screen effect on the blindfold. |
- | * **cfg_ScreenEffect=RLV** - The full screen effect will be used (Marine' | + | * **config.rlv.blindness=Yes** - The full screen effect will be used. |
- | * **cfg_ScreenEffect=RLVa** | + | * **config.rlv.blindness=No** - Screen effect is disabled. |
- | * **cfg_ScreenEffect=No** - Screen effect is disabled. | + | |
- | //Note: There still appears to be a crash related issue with Firestorm' | + | For users that experience viewer crashes |
- | //Note: if you use cfg_ScreenEffect=Off it will be mentioned in the TouchBound Infobox.// | + | * **config.rlv.blindness=Safe** - Crash-proof version of the screen effect. |
- | ===== cfg_ScreenPixelate | + | //Note: if you use config.rlv.blindness=No it will be indicated in the TouchBound Info box.// |
+ | |||
+ | ===== config.rlv.silhouette ===== | ||
+ | This is an optional effect that will de-render nearby avatars, displaying them as grey ghosts (appearance may vary with mesh bodies) | ||
+ | |||
+ | * **config.rlv.silhouette=No** - (default) Avatars are visible withing the blindness zone. | ||
+ | * **config.rlv.silhouette=Yes** - Avatars are rendered as silouettes within the blindness zone. | ||
+ | |||
+ | ===== config.rlv.pixelation | ||
This is an optional effect if you feel that the blinding is not restrictive enough. | This is an optional effect if you feel that the blinding is not restrictive enough. | ||
//Note: Can interfere with other RLV products that use screen pixelation as there is no " | //Note: Can interfere with other RLV products that use screen pixelation as there is no " | ||
- | * **cfg_ScreenEffect=High** | + | * **config.rlv.pixelation=High** - Heavy pixelation. |
- | * **cfg_ScreenEffect=Med** | + | * **config.rlv.pixelation=Med** - Medium pixelation. |
- | * **cfg_ScreenEffect=Low** | + | * **config.rlv.pixelation=Low** - Light pixelation. |
- | * **cfg_ScreenEffect=No** | + | * **config.rlv.pixelation=No** - the pixelation effect |
+ | |||
+ | ===== config.rlv.silhouette ===== | ||
+ | This is an optional effect that will de-render nearby avatars, displaying them as grey ghosts (appearance may vary with mesh bodies) | ||
+ | |||
+ | * **config.rlv.silhouette=No** - (default) Avatars are visible withing the blindness zone. | ||
+ | * **config.rlv.silhouette=Yes** - Avatars are rendered as silouettes within the blindness zone. | ||
====== Coloring HUD ====== | ====== Coloring HUD ====== | ||
- | {{: | + | {{: |
touchbound_system/blindfold.1615647972.txt.gz · Last modified: 2021/03/13 15:06 by agak