touchbound_system:blindfold
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touchbound_system:blindfold [2018/09/18 14:37] – Removed return link kyrahabattoir | touchbound_system:blindfold [2023/09/18 15:58] (current) – [Supported locks] updated the lock section. kyrahabattoir | ||
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+ | Language: EN [[: | ||
+ | |||
^ {{ : | ^ {{ : | ||
| Classic leather blindfold | | | Classic leather blindfold | | ||
====== Supported TouchBound functions ====== | ====== Supported TouchBound functions ====== | ||
* [[touchbound_system: | * [[touchbound_system: | ||
+ | * [[touchbound_system: | ||
* RLV vision impairment | * RLV vision impairment | ||
====== Sensing zones ====== | ====== Sensing zones ====== | ||
- | * In GREEN: The zone that react as the rear lock point. | + | * In GREEN: The zone that reacts |
* In RED: The zones that switch between the active and inactive blindfold position. | * In RED: The zones that switch between the active and inactive blindfold position. | ||
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| Classic leather blindfold | | Classic leather blindfold | ||
====== Supported locks ====== | ====== Supported locks ====== | ||
+ | |||
+ | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
+ | * [[touchbound_system: | ||
+ | * [[touchbound_system: | ||
+ | |||
====== Inactive mode ====== | ====== Inactive mode ====== | ||
If a blindfold is worn around the forehead (inactive position), the RLV blinding feature will be unavailable. | If a blindfold is worn around the forehead (inactive position), the RLV blinding feature will be unavailable. | ||
====== Active mode ====== | ====== Active mode ====== | ||
- | *If a blindfold is worn in the active position, the RLV activator is worn and the user has a RLV compatible client, the vision of the wearer will be altered to symbolise | + | * If a blindfold is worn in the active position, the RLV activator is worn and the user has a RLV compatible client, the vision of the wearer will be altered to symbolize |
- | *In addition, the vision will be further limited when using a viewer compatible with RLV 2.9, avatars will show as silouettes and objects will fade away 3 meters from the avatar. | + | |
- | {{: | + | {{: |
- | // | + | //Note: The "fog" |
+ | {{: | ||
+ | Hex#313338 | ||
====== Blindfold position ====== | ====== Blindfold position ====== | ||
{{: | {{: | ||
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====== Adjusting the blindfold ====== | ====== Adjusting the blindfold ====== | ||
The blindfold automatically save the position it is put in for both possible positions, if you would like to fine tune those positions, simply click the appropriate sensing point to toggle the desired state (active/ | The blindfold automatically save the position it is put in for both possible positions, if you would like to fine tune those positions, simply click the appropriate sensing point to toggle the desired state (active/ | ||
+ | |||
+ | //This is now stored persistently in the object' | ||
+ | |||
+ | ====== Special configuration options ====== | ||
+ | Within the blindfold inventory, there are two special configuration flags that can be adjusted by renaming the following notecards. | ||
+ | |||
+ | ===== config.rlv.blindness ===== | ||
+ | Rename this notecard to change the behavior of the RLV screen effect on the blindfold. The current RLV Screen effect should work across all RLV implementations. | ||
+ | |||
+ | * **config.rlv.blindness=Yes** - The full screen effect will be used. | ||
+ | * **config.rlv.blindness=No** - Screen effect is disabled. | ||
+ | |||
+ | For users that experience viewer crashes with blindness=Yes, | ||
+ | |||
+ | * **config.rlv.blindness=Safe** - Crash-proof version of the screen effect. | ||
+ | |||
+ | //Note: if you use config.rlv.blindness=No it will be indicated in the TouchBound Info box.// | ||
+ | |||
+ | ===== config.rlv.silhouette ===== | ||
+ | This is an optional effect that will de-render nearby avatars, displaying them as grey ghosts (appearance may vary with mesh bodies) | ||
+ | |||
+ | * **config.rlv.silhouette=No** - (default) Avatars are visible withing the blindness zone. | ||
+ | * **config.rlv.silhouette=Yes** - Avatars are rendered as silouettes within the blindness zone. | ||
+ | |||
+ | ===== config.rlv.pixelation ===== | ||
+ | This is an optional effect if you feel that the blinding is not restrictive enough. | ||
+ | |||
+ | //Note: Can interfere with other RLV products that use screen pixelation as there is no " | ||
+ | |||
+ | * **config.rlv.pixelation=High** - Heavy pixelation. | ||
+ | * **config.rlv.pixelation=Med** - Medium pixelation. | ||
+ | * **config.rlv.pixelation=Low** - Light pixelation. | ||
+ | * **config.rlv.pixelation=No** - the pixelation effect is disabled. | ||
+ | |||
+ | ===== config.rlv.silhouette ===== | ||
+ | This is an optional effect that will de-render nearby avatars, displaying them as grey ghosts (appearance may vary with mesh bodies) | ||
+ | |||
+ | * **config.rlv.silhouette=No** - (default) Avatars are visible withing the blindness zone. | ||
+ | * **config.rlv.silhouette=Yes** - Avatars are rendered as silouettes within the blindness zone. | ||
+ | |||
====== Coloring HUD ====== | ====== Coloring HUD ====== | ||
- | {{: | + | {{: |
touchbound_system/blindfold.1537281444.txt.gz · Last modified: 2018/09/18 14:37 by kyrahabattoir