User Tools

Site Tools


touchbound_system:avara_hood

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
touchbound_system:avara_hood [2019/02/24 16:10] – [RLV features] kyrahabattoirtouchbound_system:avara_hood [2023/09/18 15:56] (current) – [Supported locks] kyrahabattoir
Line 4: Line 4:
    * [[touchbound_system:locking_unlocking|Locking/unlocking]].    * [[touchbound_system:locking_unlocking|Locking/unlocking]].
    * [[touchbound_system:timepadlock|Time-release padlocks]].    * [[touchbound_system:timepadlock|Time-release padlocks]].
 +   * [[touchbound_system:avara_hood:styles|On-the-fly hood style switching]].
 +   * RLV vision impairment.
 +   * RLV muffling.
  
 ====== Fitting the Avara Hood ====== ====== Fitting the Avara Hood ======
-**This is an UNRIGGED product that can be difficult to fit for beginners, check the DEMO first, it comes with a resizer script to allow you to test if the different sizes can fit on your head or not before purchase!**+**This is an UNRIGGED product that can be difficult to fit for beginners, check the DEMO first, the DEMO comes with a resizer script to allow you to test if the different sizes can fit on your head or not before purchase!** 
 + 
 +__//NOTE: The full product does not have a resizer since it is copy/mod, to avoid script-bloat.//__
  
 The hood is actually made of two separate, overlapping hood shells: one for the "closed" mouth position and one for when the mouth is open. The hood is actually made of two separate, overlapping hood shells: one for the "closed" mouth position and one for when the mouth is open.
  
-The two hood shells where designed to fit over each other's perfectly if they are at the same position, rotation and scale. When fitting the hood, simply move the "HOOD_MESH_OPEN" subobject out of the way and once you are satisfied with the position & scaling of the closed version, you can copy its position/rotation/scale into "HOOD_MESH_OPEN" to match them again.+The 'open' version is docked out of the way by script and will copy the position/rotation/scale of the closed version automaticallyso you only have to adjust the closed version.
  
 //Do not forget to adjust where the lock clicker and the lock itself attach once you are done.// //Do not forget to adjust where the lock clicker and the lock itself attach once you are done.//
Line 21: Line 26:
    * **The back lock:** Used for locking/unlocking and checking the info box (on double click).    * **The back lock:** Used for locking/unlocking and checking the info box (on double click).
    * **The face plate:** Used to select a different hood style.    * **The face plate:** Used to select a different hood style.
 +
  
 //NOTE: The faceplate will not react if the hood is locked, or of the faceplate selection has been set to private.// //NOTE: The faceplate will not react if the hood is locked, or of the faceplate selection has been set to private.//
 +
 +====== Supported locks ======
 +
 +   * [[touchbound_system:KeylessPadlock:|Keyless padlocks]].
 +   * [[touchbound_system:FingerprintPadlock|Fingerprint padlocks]].
 +   * [[touchbound_system:keyedpadlock|Keyed padlocks]].
 +   * [[touchbound_system:timepadlock|Time-release padlocks]].
 +   * [[touchbound_system:tag_plate|Lockpoint accessories]].
 ====== RLV features ====== ====== RLV features ======
 Each hood style can restrict the wearer's ability to talk or see their surrounding. Typically, styles where the mouth is covered will restrict the wearer to a whisper, while styles that cover both eyes will make the world will take an uniform, muted tone to symbolise a limited sense of touch and feel. Each hood style can restrict the wearer's ability to talk or see their surrounding. Typically, styles where the mouth is covered will restrict the wearer to a whisper, while styles that cover both eyes will make the world will take an uniform, muted tone to symbolise a limited sense of touch and feel.
Line 67: Line 81:
 //Because of the amount of items in the hood inventory, Secondlife may take up to a minute to refresh inventory content.// //Because of the amount of items in the hood inventory, Secondlife may take up to a minute to refresh inventory content.//
  
-===== cfg_PublicStyling ===== +===== config.rlv.blindness ===== 
-Rename this notecard to change the access level of the hood styling menu.+Rename this notecard to change the behavior of the RLV screen effect on the KDC Avara Hood.
  
-   * **cfg_PublicStyling=YES** - Anyone in close range can change the hood style+   * **config.rlv.blindness=Yes** - The full screen effect will be used
-   * **cfg_PublicStyling=NO**  Only the wearer can change the hood style.+   * **config.rlv.blindness=No** - Screen effect is disabled.
  
-//Note: If the hood is currently locked, the style cannot be adjusted.//+For users that experience viewer crashes with blindness=Yesyou can use the following option:
  
-===== cfg_ScreenEffect ===== +   * **config.rlv.blindness=Safe** - Crash-proof version of the screen effect.
-Rename this notecard to change the behavior of the RLV screen effect on the KDC Avara Hood. Because the majority of SL users tend to use the Firestorm viewer, the default setting is "RLVa" but I strongly encourage you to check out marine's viewer and try the "RLV" effect.+
  
-   * **cfg_ScreenEffect=RLV**    - The full screen effect will be used (Marine's viewer). +//Note: if you use config.rlv.blindness=No it will be indicated in the TouchBound Info box.//
-   * **cfg_ScreenEffect=RLVa**   - A backward compatible screen effect (Firestorm viewer). +
-   * **cfg_ScreenEffect=Off**    - Screen effect is disabled.+
  
-//Note: There still appears to be a crash related issue with Firestorm's camtexture effect and media prims so this effect is not part of the "RLVa" preset at the present time.//+===== config.rlv.silhouette ===== 
 +This is an optional effect that will de-render nearby avatars, displaying them as grey ghosts (appearance may vary with mesh bodies)
  
-//Note: if you use cfg_ScreenEffect=Off it will be mentioned in the TouchBound Infobox.//+   * **config.rlv.silhouette=No** - (default) Avatars are visible withing the blindness zone. 
 +   * **config.rlv.silhouette=Yes** - Avatars are rendered as silouettes within the blindness zone. 
 + 
 +===== config.rlv.pixelation ===== 
 +This is an optional effect if you feel that the blinding is not restrictive enough. 
 + 
 +//Note: Can interfere with other RLV products that use screen pixelation as there is no "elegant" way to share this effect between objects.// 
 + 
 +   * **config.rlv.pixelation=High** - Heavy pixelation. 
 +   * **config.rlv.pixelation=Med** - Medium pixelation. 
 +   * **config.rlv.pixelation=Low** - Light pixelation. 
 +   * **config.rlv.pixelation=No** - the pixelation effect is disabled. 
 + 
 +===== config.styling.notify ===== 
 +This option can be used to get a chat notification when someone else changes the style of your hood. 
 + 
 +   * **config.styling.public=Yes** - Anyone in close range can change the hood style if unlocked. 
 +   * **config.styling.public=No**  - Only the wearer can change the hood style if it unlocked. 
 + 
 +===== config.styling.public ===== 
 +This configuration flag is used to change the access level of the hood styling menu. 
 + 
 +   * **config.styling.public=Yes** - Anyone in close range can change the hood style. 
 +   * **config.styling.public=No**  - Only the wearer can change the hood style. 
 + 
 +//Note: If the hood is currently locked, the style cannot be adjusted.//
  
 ====== Adding custom styles ====== ====== Adding custom styles ======
 Styles are stored inside the hood inventory itself as notecards, the name of the notecard uses the following pattern: Styles are stored inside the hood inventory itself as notecards, the name of the notecard uses the following pattern:
 <code> <code>
-skin:folder1/folder2/.../folderN+skin2:folder1/folder2/.../folderN
 </code> </code>
 Skins names are essentially a folder path, allowing multiple skins to be grouped easily into categories. Look at the official skin file names for references. Skins names are essentially a folder path, allowing multiple skins to be grouped easily into categories. Look at the official skin file names for references.
  
-The content of the notecard has to be placed on the very first line and uses the following format:+//Note: as of version 8 skins that begin with "skink" instead of "skin2" will be ignored.// 
 + 
 +The content of the notecard has to be placed on the **first** and **second line** and uses the following format:
 <code> <code>
 DIFF1,ALPHA1,DIFF2,ALPHA2,NORM1,DIFF3,ALPHA3,DIFF4,ALPHA4,NORM2,BLIND,MUFFLE DIFF1,ALPHA1,DIFF2,ALPHA2,NORM1,DIFF3,ALPHA3,DIFF4,ALPHA4,NORM2,BLIND,MUFFLE
Line 105: Line 144:
    * **BLIND:** 0/1 Determinates if this hood style should use the RLV blinding effect.    * **BLIND:** 0/1 Determinates if this hood style should use the RLV blinding effect.
    * **MUFFLE:** 0/1 Determinates if this hood style should force RLV users to whisper.    * **MUFFLE:** 0/1 Determinates if this hood style should force RLV users to whisper.
 +
 +The first line uses the "normal" version of the skin, ideally the one with the least amount of black, and the second line is for the "inverted" version of the skin. Skins that don't have an inverted variant simply use the same skin definition on the second line.
  
 //Note: Official skins begin by "#" and are encrypted.// //Note: Official skins begin by "#" and are encrypted.//
  
 //Example styles and sample textures will be added here if there is some interest in this feature.// //Example styles and sample textures will be added here if there is some interest in this feature.//
 +
 +===== Texture Templates =====
 +{{:touchbound_system:template-front.png?100|}}{{:touchbound_system:template-back.png?100|}}
 +
 +//Note: Normal maps are 512x512 and contain both halves of the face/head. While diffuse(color) maps are 512x1024 and contain only half the texture, you can either use the same (mirrored) on the other half of the head, or use a second, unique texture.//
 +===== Bases =====
 +Base textures to build your own design with.
 +
 +{{:touchbound_system:template-basecoat-front.png?100|}}{{:touchbound_system:template-basecoat-back.png?100|}}
 +{{:touchbound_system:template-normal-front.png?100|}}{{:touchbound_system:template-normal-back.png?100|}}
 +===== Sample Textures =====
 +Example textures used on the "Felicia" texture set. (To avoid the duplication of existing textures, the provided UUIDs can be used for non-commercially). For skins that provide "black + color" simply paint all the black areas in pure black (RGB 0,0,0).
 +
 +^{{:touchbound_system:template-classic-diffuse-front.png?100|}}^{{:touchbound_system:template-classic-diffuse-back.png?100|}}^{{:touchbound_system:template-classic-normal-front.png?100|}}^{{:touchbound_system:template-classic-normal-back.png?100|}}^
 +|eb552d4c-3b8c-5af3-ba26-b9ba38b2978c|f0bff6e4-9bc3-a86e-5f5b-1edbb167b1fa|ed4fb9a3-aa17-6261-8b3c-75fb20ff1bab|4f9b5390-2992-65f7-8742-33b78aef76fc|
touchbound_system/avara_hood.1551024628.txt.gz · Last modified: 2019/02/24 16:10 by kyrahabattoir