fr:touchbound_system:start
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====== Introduction ====== | ====== Introduction ====== | ||
+ | |||
Avec ce systême, mon ambition est de revenir aux racines de ce qui rend le boundage et le BDSM amusants, de s' | Avec ce systême, mon ambition est de revenir aux racines de ce qui rend le boundage et le BDSM amusants, de s' | ||
A mon avis, une piece d' | A mon avis, une piece d' | ||
Line 8: | Line 9: | ||
C'est une pièce d' | C'est une pièce d' | ||
- | My ambition with this system was to go back to the roots of what makes bondage and BDSM fun, to depart from the multi-purpose collars that do everything and do not behave at all like the real stuff they are supposed to mimic. To bring a completely different, intuitive, touch based interfacing with bondage items. | + | ====== Spécifités du système TouchBound ====== |
- | In my opinion, a piece of bondage equipment isn't supposed to feel like typing | + | |
+ | ===== Le Touch System ===== | ||
+ | Toutes les interactions sont gerées par le toucher. Il est peut-être difficile d' | ||
+ | L' | ||
+ | Par exemple, un clic sur l' | ||
+ | |||
+ | Par défaut, si vous cliquez A -> B, vous obtenez toujours : | ||
+ | * une chaîne de l' | ||
+ | * si il y a déjà une chaîne qui part de l' | ||
+ | * si les deux objets sont déjà utilisés, rien ne se passe. | ||
+ | |||
+ | Pour annuler une action, il suffit de reproduire la même séquence de touchers que celle qui l'a générée. | ||
+ | |||
+ | ===== Pas d'éléments critique ===== | ||
+ | |||
+ | Dans les anciens systemes de boundage, il y a généralement un objet " | ||
+ | |||
+ | ===== Fonctions extensibles ===== | ||
+ | |||
+ | La manière dont les objets communiquent permet d' | ||
+ | |||
+ | ===== Faible impact sur l' | ||
+ | |||
+ | Un objet sous le systeme TouchBound n' | ||
+ | |||
+ | FIXME **The next paragraph is maybe poorly translated. Please help completing the translation.**\\ //(remove this paragraph once the translation is finished)// | ||
+ | ===== Animations et gestion de l'AO. ===== | ||
+ | |||
+ | Le TouchBound utilise un systeme global d' | ||
- | This is a piece of bondage equipment, it's made to tie people up, not to make coffee or play Second Life for you. | + | Les animations utilisées par le sytême ne font appel qu'au nombre minimal de membres dont elles ont besoin pour achever l' |
- | ====== Features ====== | + | |
- | ===== The Touch System | + | ===== Une chaîne pour tous ===== |
- | All interactions are driven by the touch system, because of this, it's a bit hard to explain exactly what each object does because it all depends on what else you touch. | + | |
- | The concept is very simple, touch two objects and they will understand that you want them to interact with each other. For example clicking the left cuff's tether ring then the right cuff's ring will be understood as you wanting to tie both cuffs together. The results may vary depending of the objects you clicked if those objects dispose of " | + | |
- | The default action if you click A -> B is always: | + | Tout point d'enchainement peut s' |
- | * draw a chain from object A to object B. | + | |
- | * if object A' | + | |
- | * if both are used, nothing will happen. | + | |
- | To revert an action you simply have to repeat the touch sequence. | ||
- | ===== No Element is Critical ===== | ||
- | In past bondage systems you usually had one " | ||
- | ===== Extendable Functions ===== | + | ===== Compatibilité avec Lockmeister 2.0 ===== |
- | The way the objects communicate allow to extend the functions of older objects with the functions in newer objects, even if the older object wasn't initially designed for the new functions. | + | |
- | ===== Low Sim Impact ===== | + | |
- | An object supporting the TouchBound system uses only three scripts (some collar systems can use up to 30!) this reduces the script load placed on the sim. Lower script load means less lag, and more fun for everyone ^_^ . | + | |
- | ===== Avatar-wide Animation Management & AO Proofing ===== | + | |
- | The TouchBound system use a global animation allocation system which will generally supersede most Animation Overriders without perturbing it's own animations. Every piece of equipment you wear is aware of what joints are currently under the influence of another object, if a joint isn't available for animation, the concerned animation will simply not be displayed in the menu. | + | |
- | The animations used in the system only animate the strict minimum of limbs they need to achieve the desired effect which allows each limb to be animated individually. | + | Tous les accessoires et outils du systeme TouchBound sont compatibles avec le systeme |
- | ===== Unified chaining ===== | + | |
- | Any chain points can attach to any other compatible chain point, even from one avatar to another! SImply click the starting point and then the ending point of the chain, repeat to remove the chain, it seamlessly support leashing and if you are using RLV, automatically grant forced teleportation to the person you are leashed to. | + | |
- | ===== Lockmeister v2.0 compatible ===== | + | |
- | All the touchbound system accessories and tools are compatible with the [[http:// | + |
fr/touchbound_system/start.1453290208.txt.gz · Last modified: 2017/04/04 10:35 (external edit)