====== Overview ====== ^ ^ ^ ^ | **Item name**: KDC Leather Paw Mittens | {{:touchbound_system:pawmitt_header.png|}}| Mesh based detailed design | | **Prims**: copy, modify | ::: | Biometric & key locking systems with Alerts | | **Prim count**: 46 | ::: | AO-proof posing with collar-specific poses | | **Scripts**: copy | ::: | Point-to-point chaining (objects & avatars) | | **Script count**: 3 (4 in right mitt) | ::: | Records time spent locked | | **Version**: 1 | ::: | RLV Compatible (via RLV Activator) | | **Compatible with**: [[touchbound_system:start|TouchBound System]] Collar, Ankle Cuffs, Leash Handle, Thether Point, RLV Activator, Padlock Sets ||| Requires a mesh capable viewer. ====== Instructions ====== * The leather paw mittens should be worn on the left and right forearms. * Clicking the ufolded chaining ring will activate the chaining function, while the rest of the paw will activate locking functions (this is only important for locking as for any other operation clicking either sides will give the same result). * See the [[touchbound_system:start|Overview]] for core information on how the KDC Bondage System works. ===== Padlocks ===== The leather paw mittens works with both the KDC biometric and the KDC key locking systems, but are only supplied with a biometric padlock. * **Biometric Padlocks**: Usually bear a fingerprint reader or other recognition device. They can only be operated by authorised users. * **Key Padlocks**: Are traditionally-style padlocks that require a key. However, the KDC system uses an advanced locking system. Keyed padlock sets can be purchased through any KDC vendor For detailed information on both systems, please refer to the [[touchbound_system:padlocks|KDC Bondage System Padlocks]]. ===== Touch Functions ===== //This section provides a complete overview of the possible collar interactions. It is includes for reference purposes. Given the intuitive nature of the system, I strongly encourage you to experiment by yourself, it's more fun that way :)// Note that in the instructions below, "[item 1] -> [item 2]" means that you MUST touch item 1 __then__ item 2 to achieve the desired effect; while "[item 1] <-> [item 2]" means you can touch EITHER item 1 OR item 2 first to achieve the desired effect. * **Paw body <-> Padlock**: Locks the paw (if it was unlocked). Note if the paw is detached when locked, an alert message will be sent to the person who locked it. * **Paw body <-> Biometric padlock**: Locks the paw (if it was unlocked) or unlock it (if the fingerprint matches). * **Paw body <-> Key**: Unlock the paw (if the key matches). * **Paw ring <-> Padlock**: Lock the leashing ring (if it was unlocked). * **Paw ring <-> Biometric padlock**: Lock the leashing ring (if it was unlocked) or unlock it (if the fingerprint match). * **Paw ring <-> Key**: Unlock the leashing ring (if the key match). * **Paw -> Collar front ring**: Draw a chain from the paw to the collar's front ring, if available will offer one or more of following options: - FRONT: Tightly bind the selected wrist to the front of the collar. - LOW FRONT: Bind the selected wrist to the front of the collar, it will let the arm sit at about mid chest. - LOOSE: Doesn't do anything, close the menu. * **Paw -> Collar back ring**: Draw a chain from the paw to the collar's back ring, if available will offer one or more of following options: - BACK: Bind the selected wrist to the back of the collar, the forearm will sit at about 90 degrees. - LOOSE: Doesn't do anything, close the menu. * **Paw <-> Paw**: Draw a chain from the paw to the collar's back ring, if available will offer one or more of following options: - FRONT: Bind the wrists together in the front. - BACK: Bind the wrists together in the back. - LOOSE: Doesn't do anything, close the menu. * **Paw -> Any compatible item**: Draw a chain from the paw to the object, or remove it. //Special Paw Mitten function// * The Paws have a special feature that will make any touchbound object refuse to be used if both paws are locked on, this is to simulate the inability of the wearer to manipulate anything with their fingers locked away. * Due to this the paws have a security feature that doesn't allow the wearer to self lock with theyr own biometric padlocks to avoid a situation where the wearer is the only person able to unlock the mittens and won't be able to do so. //Notes on Leashing and Chains// - When the leashing ring is locked, you can't draw a chain from it, or remove the active chain if it was already on; it is effectively locked in it's current state. - Any chain/leashes can be removed by anyone by redoing the chaining sequence if the leashing ring isn't padlocked, with the exception of leash handles; in this specific case case, only the leash handle owner can draw/remove the chain. - You can draw as many chains as you want across the same person (allowing you to make complex hobble/chain patterns, however due to a limitation in the way constraining an avatar works, you can only use //ONE// chain to link the wearer to a static object or to another avatar. If you attempt to use more than one chain, the object will inform you that it isn't possible. - Some objects might reserve the leashing function. If this happen, the object will inform you that the leash function is in use. - When chained to another avatar (through the use of a leash handle, or another bondage piece) or to an object, the wearer cannot move too far away from the point he/she is chained to. The maximum distance is automatically set to the distance between the wearer and the object/person he/she is tied to. ===== RLV Capabilities ===== When used in conjunction with an RLV compatible client and the KDC RLV relay, the following options are made available: * If the paw is locked, the wearer cannot remove it. * If the chain is drawn to a tether point (compatible leash handle or bondage equipment), the wearer won't be able to teleport or be teleported by anyone other than the owner of the leash handle / bondage equipment (force teleport). * When both mittens are locked on, it will use RLV functionalities to prevent clocking any object worn or inworld (at the exception of huds). ===== HUD ===== A simple hud is provided with the paw mittens, it isn't ment to be worn all the time and is only there to allow you to easily tweak your paw mittens appearance. {{:touchbound_system:paw_mitt_hud.jpg}} ===== Alpha Layer ===== An alpha layer is provided to hide both hands when the mittens are worn, if you already use an alpha layer for your shoes or another attachment, most viewers let you right click and use the "add" command to wear more than one alpha layer at once.